That's again simply incorrect. If you had dps nuking different targets, there's no tank that could hold threat (except paladin in T5+ gear). DPS could burst over tank threat in many cases, and tanks would have to take time off the main target to do aoe threat.Yes, if you pull threat, you might die. But my statement was about pulling threat not being a risk if your tank was skilled and similarly geared to the DPS in the party.
It's not about obsessing over threat meters, it's about more depth in group play. It's things like knowing what the tank is main targeting, knowing when there's enough threat on the secondary targets to pop your cleave or aoe, knowing that a mob might make a run for a healer and the tank will need help to stop it, knowing which part of the fight you should save your threat drop for and knowing if there's a situation where it become optimal to add a threat reduction ability in your rotation etc. etc. Today none of that matters, DPS can nuke whatever they want, AOE whenever they want, nothing will ever go for healers, etc. etc. Group experience is just dull.Threat was certainly a lot more of an issue then than it was not, but we didn't spend every second obsessing over the threat meter.