You seem to equate everything with your vague concept of "earning", and you're still incorrect. The WOTLK model worked fine, because it allowed everyone to obtain gear at their own pace; if you only did 5-man dungeons you could eventually get the high-level gear, but you would get it much slower than a raider as it should be. That's *good* game design. Personally I would like if the entire game was built around that concept, based on group size, and extend to solo as well. So, for example, you could do every dungeon and raid in the game solo and feel like Conan the Barbarian, but you would get the rewards much slower than someone who ran the content with a small or large group, as doing it solo is easier; the individual player can choose how they want to play the game and the only difference is speed.