The only problem I have right now is that after ESO zones this spires don't look so big and epic. For some reason Volcanos in Stonefalls had more of huge-ass mountain feeling compared to Wow hill-like mountains. But that's just me. I love Wow zone, but even with ground mounts they feel small.
The only thing I don't like about it is the color palette, I really wish it was mostly orange and blue like the concept art. The colors of the concept art are so unique and vivid, but the green and brown is something we've seen so many times. Maybe it has to do with the lighting, plus that sky doesn't look final and once they add in an orange sky it might make the zone feel more true to the concept art. To people not happy about how small the spires are, I think that giant, menacing spires will be saved for having arakkoa buildings on them. These smaller ones are just the average ones that are too small for the arakkoa to build their cities on. If you look at the first two pictures of concept art you see that smaller spires are empty, while the giant ones have arakkoa buildings on them.
Yeah, that's understandable. I just came to this conclusion after watching video and comparing Vale of Eternal Blossoms for example with Stonefalls (or even Cyrodill pvp area, even though it lacks in details). I'm just a little spoiled by ESO scales. But that's not a big issue really.
The trees in ashenvale are so far apart, and you'd waste time flying above the treetops and then back down because they're so damn tall. Plus, there's an invisible wall not too far up above the trees in ashenvale.
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It's BECAUSE people are using ground mounts that Blizzard had to make them small. Look at Storm Peaks, or icecrown. The mountains and topographical features are MASSIVE in those zones, because they were designed with flying in mind.
Now look at somewhere like Kun'lai. Sure, it looks pretty, but the mountains are actually very small when you size them up, because you have to feasibly run around it in within four or so minutes. There's more or less one linear path around the back area of the mountains that leads you through a little valley, with a set path here or there that takes you right up the "accessible" parts of the mountain. The Kun'lai mountains only get truly "huge" when you go to the north face of them, which drop off to the ocean (again, because you can only use flying mounts to traverse that area)
The point is is that they didn't design them with flight in mind, as in, things weren't meant to be explored or circumvented with flight in mind, meaning everything has to be a great deal smaller so that people aren't wildly inconvenienced by every single mountain and cliff they'd have to hoof it around on foot.
Last edited by Kaleredar; 2014-05-07 at 09:04 PM.
“Do not lose time on daily trivialities. Do not dwell on petty detail. For all of these things melt away and drift apart within the obscure traffic of time. Live well and live broadly. You are alive and living now. Now is the envy of all of the dead.” ~ Emily3, World of Tomorrow
Words to live by.
Loving that artwork