I liked Searing, he's my little buddy who I can dismiss without even using a GCD. Searing = best pet.
casual pleb, legion broke my spirit.
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I definetly agree on a mobility tier for L45 instead of totems. Make Imp GW glyph baseline also, its the least they can do to make GW useful in PVP.
Some other changes I would make is fix Enh's AoE so it doesn't rely on single target abilities. I would basically make FLS spread by FN and not LL, an aoe ability spread the aoe dot. Would help simplify alot of things and make it easier to use.
Idea- Spirit Walk getting 2-3 charges but its duration lowered
2 charges probably be enough
Similar? Lol.We are talking about a h.o.t, not a channeled CD, or instant direct heal. It would be the equivalent to giving Balance Rejuvenation and Shadow Renew, but wait they already have those spells.
Riptide = Swiftmend = Penance (spec-specific)
(none) = Rejuvenation = Renew (baseline heal over time)
Healing Surge = Healing Touch = Flash Heal (baseline casting heal)
As you can see... we have the spec-specific abilities which I mentioned before; and then we have the baseline heal over time abilities that you mentioned (that Riptide is not apart of, for your information), and this is where we miss out. We need a heal over time ability, but it's not going to be Riptide because it's spec-specific.
I don't belive we really need a baseline HoT, but if it were for us to get one I would prefer it to be a new spell and not Riptide going baseline.
Everything that is, is alive.
Agaor - Enhancement Shaman
I appreciate the suggestion, and I'd personally love to have Riptide baseline, but I'm just trying to mention why it wouldn't become baseline is all. Sorry if I'm coming off as grouchy or argumentative.
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Yeah, definitely! In addition with there being too much passive healing, the actual amount that the totem heals is abysmal, it's not even worth casting in most cases unless you either have the talent, or are Restoration and even when taking those two points into consideration, it's receiving a 50% reduction in healing come Warlords anyway, so there really is no point in having it anymore.
A damage reduction cooldown that you can use on allies? You mean like Ironbark, but in Totem form? Great suggestion, but I don't know how it'd work as a Totem, or with Spirit Link Totem; there'd have to be some sort of compromise. It'd have to be weak, and then Elemental and Enhancement would be given passives that increased its effect, or something or other.
Stone Bulwark Totem becoming baseline, as well as not having the Totem to be active would be really nice. Scratch that, how about a 1-minute cooldown absorb based off of Stone Bulwark Totem but without the Totem?
Summon an Earth Totem with 25% of the target's health. Increases the target's health by 25% and reduces damage done by 10% for 6 seconds.Another totem may be summoned and the Shaman or ally will retain the health increase. When the effect is finished the target's health will stabilize. (If target is at 100 they get an addition 25 with totem. 125, say they take 10dmg, now they are at 115/125(92%) they will remain at this percentage when the effect ends (92/100)
Something in line with the totems bolstering the shaman.
Man I got way too many Ideas for changes to shamans check up my old links below, but otherwise I got a few new ones here.
Elemental guard: Grants you 10% damage reduction form all sources.
Searing totem: Summon a Fire totem that deals fire damage to the target in an area last for 20 sec, 1Min CD
Nihilism is not the end but the beginning of what is real. Making something out of nothing.Yeah I'm an Asshole but I'd rather be critical as fuck than to sugarcoat everything in fear of offending people. Get tough and endure.There IS a difference between an Arab and a Muslim and not all muslims are uber religious, too bad people are too afraid to say in fear of being branded a racist.