Hi, got RoS not long ago and trying to figure out balancing my gearing.
Stats that adds to toughness and healing both work for your survivability so I usually clump them together when comparing gear, and I've been thinking about where the cut off point is between losing damage and gaining survivability. Obviously damage will always be the focus for a softcore player like myself, however at some point it can't just be logically worth it as you move up through the difficulties.
So what is a good rule of thumb? ex. an item that gives say 5% dps but make you lose x% surv (toughness/healing), how much would "x" have to be for you to ignore the item? (and vice versa ofc) This is obviously without taking into account any special procs/effects.