Making steady progress on this encounter but would still like to optimize my talent and glyph choices. Mainly I have two questions.
First, is this finally an encounter in which Flameglow beats out TS/IB? I've made the switch to TS over IB a couple months back for every SoO encounter and have never looked back. However, I find TS to be fairly weak on this encounter other than reducing damage for a couple of the later screeches. With a 25 second CD, I've only been using it once per stacking phase, at about ~18 stacks. I suppose you could argue that it should be used when the raid is stacking under a barrier getting ready to transition to ensure that you don't push the phase too early, but I've been using GI for that. So, has anyone tried out Flameglow for this encounter? Does it work for every screech or is there an ICD? Does it work for physical damage, or only magic? If it's only magic, obviously it would not be of much help here. It seems that if it can reduce the damage of each screech up to a significant amount, it might beat out TS for this encounter.
Second, which glyphs are you guys running? I've been using Combustion, Inferno Blast (for bats), and Rapid Displacement. Obviously Combustion glyph is a mainstay, but I'm wondering if the 10% physical damage reduction from glyph of armors would be worth it over IB or RD. Like I said, IB helps burn the bats down a little bit quicker, and I find RD to be pretty useful for the kiting phase. Curious to your guys' thoughts on this as well.
Thanks!