Wildstar is REALLY fun, UI takes a bit to get used to but combat is awesome and it is similar and different enough from wow to really fill that craving. I played wow for 7 years and after MoP I just couldn't stay into it, so far WildStar has hooked me. The War-Plots feature, if they end up doing it right, will keep me entertained for some time.
Well signed up for a WS beta will now get to see how good / bad / whatever it is.. Hopefully it is decent and not overblown by the hype parade..
The good stuff regarding Wildstar isn't the questing content, it's the dungeons/adventures/etc that you see later in the game. So I recommend watching a few vids of later-game content before judging it entirely off of your questing experience, because the questing is pretty mediocre.
I think I know why the moons are all the same. Isn't it that the moons are at a Geosynchronous orbit, meaning that it stays exactly at one point in the sky traveling the same speed as the planet spins, above Shadowmoon, hence the eternal night? This would explain why the moons appear in exactly the same orbit around all of the skies.
The United States of America, Rapture, or Orgrimmar
Ze skiez, zeh ah so beautiful.
Originally Posted by Yvaelle
You can't fight porn on the internet, you may as well declare war on something overwhelming like water on Earth's surface - or something ephemeral like "terror" (lol sorry, had to do it) - or something both overwhelming and ephemeral... like porn on the internet.
Wildstar's an amazing MMO, as the combat system is the most engaging I've ever experienced. If we were to compare difficulties in their respective genres, going from WoW to Wildstar is like going from Skyrim to Dark Souls, only it feels good and has many comical moments along the way. Nevertheless, players should NOT expect to find this game that fun and engaging until at least 10 (depending on your starting area). I didn't start dying often until 14 when I went to my second zone and found everything ranging between 15-17, and they could all two-hit me easily. Upon 15 you get your first adventure which is well and good, but the fun REALLY kicks in at 20 when you get your first dungeon and even quests have to be planned out if you have any hope of not dying to the same thing three to four times. With all that said:
Wildstar is not for the "this is too hard, give me my levels and gear" crowd. I would not ask much of the WoW audience to take part in the more difficult areas of the game. If you go in expecting to not die leveling up, you're in for a very bad time with this game. If you want engaging game-play and an entirely different experience starting at around 15-20 while maintaining the feeling of "I earned this through trial and error," this game is second to none. I'd highly suggest bringing a friend or four, since a lot of this game's nowhere near solo friendly.
Oh, yeah, and the housing's pretty goddamn amazing. It's like the Sims, only it's far more customizable and doesn't suck after an hour. It also has a gigantic place in the game if you're to maximize your raid's output or leveling experience.
Last edited by JainaIsAMan; 2014-05-10 at 05:14 PM.