There are certain rotations in the game that I like. Protection warriors, for example, have what I consider a "fun" rotation. Not hugely complicated, but priorities shift due to procs and there's a lot of quick reactions required. I also like Elemental for similar reasons; it just flows nicely with clear fillers while you wait on your nukes and there are a couple of priority shifts to look out for. I like Fire, too, so we could argue that there is already a common theme in the types of rotation that I like playing; I like fish-fish-trucking where you can always do something, and the planning ahead is more related to cooldowns while you look to maximize your best attacks.
Naturally, there are other rotations that I find I strongly dislike. Dual-wield Frost is one example because I dislike feeling as though I should be doing more, and I'm not a fan of the way energy works for rogues (I don't play Feral or Windwalker, so have no clue if theirs is the same). I despise Arms because it's so horribly simple and, in general, I dislike charges on attacks because it feels like a bandage for otherwise lousy design. When you compare Arms to its Wrath counterpart and how Taste for Blood worked, it was dramatically more fun because timing was important.
But here's the rub.
The Fury rotation isn't hard, which is what's killing your assertion that I must dislike it because it is.
It's just not fun.
Proc-enhanced specs with attacks such as Shield Slam, Lava Surge or Pyroblast(!) are infinitely better, to me, than proc-reliant specs with attacks such as Raging Blow and/or Wild Strike. Proc-enhanced is when your proc feels like a bonus when it lights up, while proc-reliant is when you feel terribly punished if your procs don't come up. When you're playing a proc-reliant spec, one such attack is bad enough. Two is dreadful and, when accompanied by both a maintenance buff (Enrage) and short term rotational cooldown (which is what Colossus Smash effectively is), I don't think we're onto a winner.
As you can see throughout the rest of the thread, I'm not the only person who thinks this way.
So please stop whittling it down to "you just want an easy game".
I just want a fun game.
And while that's subjective to me, it's also subjective to you - your views aren't absolutes.