Would be an interesting backtrack if it became part of their pve rotation. At that point they may as well buff snake trap while they're at it. I'm not certain Blizzard have ever been truly happy with traps in general, though. Just as much chance of it not applying on immune targets, more used as a soft cc for adds/pvp.
Last edited by turboether; 2014-05-13 at 07:43 AM.
I'm liking the sound of SV becoming a more dot pressure spec more and more.
Maybe not all that great that it has to do be done through the use of traps (unreliable) but we'll see.
Only problem with bear trap being bleed damage is the mastery won't help it any.
Also, not sure why people are complaining bliz wants to take their pets away. Having a talent option to not have to deal with a retarded pet is a godsend for any of the plethora of boss encounters that hunter pets get stuck or hung up in and require /petpassive /petfollow /petassist /petattack macros as a bigger part of your rotation than cobra shot.
It's a lovely solution. I believe they also said having a pet will always do superior damage to not having a pet. They said this in regards to warlocks when talking about tuning their grimoire of sacrifice, but they said it about pet classes in general... They need to have a pet. The option is there for convenience or to get around stupid mechanics, ai, or environment, but having fluffy will do more damage than not having fluffy unless fluffy is off in a corner spazzing out because he can't figure out how to reach the boss.
Honestly i'd be more worried about how much of a damage loss using the petless talent will be considering hunters are already said to be balanced around dealing less damage while stationary due to their superior mobility. I kinda worry even top-end skilled hunters won't come close to the damage output of top end other ranged dps. If they have to reduce their damage further by taking that talent on certain fights, it'll make it even worse.
I like ponies and I really don't care what you have to say about that.
I don't see how it couldn't be some part of our rotation as Survival if done correctly. Like someone mentioned, another AMoC, but on a shorter cooldown. My idea:
"You launch a trap at your target, causing x damage over x seconds. All enemies within x yards are rooted for x seconds."
Just because it's trap doesn't mean it has to be treated exactly like a trap. This way it still can be used in a rotation as it doesn't have to be placed. It just, well, lands on them I guess?
With the removal of scatter shot they're making traps arm instantly aren't they? I'm pretty sure I read that awhile back, unless I'm mistaken. If I'm not I like to imagine throwing the trap and having bears spring forth! That's how I'm gonna picture it and you cant stop me.
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I'm wondering how it will interact with cleave fights. Will it share the same CD as explosive trap? What if multiple mobs are stacked, will you have to hope the DoT applies to the correct target? (or is the bleed on all targets?)
Right. But I'm saying just because it's called bear trap doesn't mean it has to work exactly like the rest of our traps. It wouldn't be placed. You would have a target, use the ability, trap launches and works on impact w/ target.
Also, food for thought - would it make the rotation feel clunky if you had to use bear trap with trap launcher and place where you wanted or if it had an "arming" time aka cast timer to launch it? Just kinda curious where things could possibly go knowing it's blizzard. I may be making this more difficult then it needs to be. Just curious
I wouldn't mind a cast time, but that's just me. It would definitely have to do enough damage to make it part of the rotation, especially since Explosive Shot is our Bread and Butter and we cant miss a chance to use that among other abilities