IMO If I had to "polish" this tier:
- Projection Baseline because srsly its ketchup and fries with capacitor and even magma/slt/earthbind|grab;
- I'd rework Call of Elements into 2 charges on all <3m totems (would work like roll, deterrence, etc) instead of a new 3m keybind that resets other CDs;
- Totemic Restoration as is;
- Repulsion Totem (the one in MoP beta) introduced back into Projection's slot;
Would keep the spirit of the row with "drop totems more frequently", "multiple of the same element simultaneously" and "new toy to project"
edit:
http://wowpedia.org/Repulsion_Totem
2 charges for CoE makes it more game changing than the current model because if for ex I need double grounding, I drop grounding, take a spell, cast CoE, drop another grounding, but loose out on the extra CD for every other totem.
Persistence would still add gameplay for SBT on top of a EET Reinforce (Primal Elementalist) while not giving up Projection shenanigans
Repulsion because its a new totem on a totem tier and it synergizes with projection aswell.