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  1. #21
    The Insane det's Avatar
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    Quote Originally Posted by Kazim View Post
    Now, the themes are just shoved down our throats, and to me it just feels lazy. T.
    I thought you might have something interesting...then you pulled to lazy card.

    So...Good ole Stormwind is exciting, eh? Not like a standard medieval human settlement? Loch Modan? Feralas? Un Goro Crater? Tanaris, Silithus....Guess Blizzard has just been freaking lazy all the time.

    Let us not even start with elves and dwarves, they have been done to death over the years...and humans..man..humans. I get humans every day in RL.
    Originally Posted by Blizzard Entertainment
    One cause is a cognitive bias called projection bias. Essentially living inside your own head your entire life makes it exceedingly difficult to understand how others do not also live your same life, think your same thoughts, and hold your same beliefs. In many cases it's quite frustrating to try to empathize and understand why you yourself may not be the center of the universe, which generally results in one 'acting out' in various ways.
    So, in short: the internet.

  2. #22
    I can agree with Uldum. It looks nice but it's a very unimaginative zone altogether. However, I disagree that MoP is some unimaginative Chinese rip-off. The zones have variety and the lore was a treat. If you want to say that it's lazy and poorly designed simply because it lends from Asian aesthetics then you'll have to say the same about WoW's many genetic settings.

  3. #23
    Uldum is the worst questing area in the game.

    It is a total rip off of Indiana Jones which is such a shame because they could have put anything in there but they took the lazy road and we ended up with that mess.

    Im sure i read somehwere that the devs use that as a reference point on what not to do for quest design.

    I hope that is the case

  4. #24
    Mechagnome Time Sage's Avatar
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    Uldem DID have that Katamari referance quest which was a blast. Pity it wasn't a daily, that's one I'd pay to do again and again.

  5. #25
    Uldum didn't bother me as much because it was 1 zone and the other zones offered a break in variety from it.

    You've hit the nail on the head with the only major grip I have about MoP. The entire expansion with the exception of Dread Wastes and the Isle of the Giants felt the same from an aesthetic stand-point. Unlike prior expansions where they blended in the obvious cultural influences but also gave you a significant break from it this one just felt heavy-handed in its cultural inspiration.

    Yes, Northrend was heavily influenced by Nordic elements, but Dragonblight felt like an undead invasion with dragons, Sholozar was Un'Goro 2.0, Grizzly Hills felt like early 1700s trappers in the Pacific Northwest, Icecrown felt like Mordor on Ice. You could see where the Nordic Mythology influenced the areas but it wasn't the dominate artist focus.

    Where as with MoP, it just felt like I was touring WoWs take on the East-Asian landmass. Where had your arctic peaks with their shirpa guides, you had your savanna-roaming nomads, your lush forrest region, your expansive farmlands with the rustic farmers, your mountainous steppes and hilly lowlands and the verdant coastal jungle. It literally felt like I was just touring the various environments of China. Especially because the entire story and artistic style seemed to be based on there as well.

    The overall artistic inspiration was just too heavy-handed for me this expansion.

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