It is a minor bonus from a profession, which they are giving you as a reliable option to use as a "oh crap" moment once per fight during a raid. If you don't need it or want it, then you don't ever have to use it. If you do need it then great, you now have that choice. And yes, its a choice. If you get into trouble and this saves you from dying, that's worth more dps than using a dps pot isn't it? This simply gives you another option, should you need it. If you don't need it, or you've already used a dps pot that fight, then it doesn't help or harm you. If you do, its there. That is a reasonable choice.
Last edited by Wilderness; 2014-06-11 at 05:48 PM.
The rule of thumb for Blizzard is that it can't be a choice between utility and damage, because guess what? Damage wins. Period. Always. Forever. This game has been around long enough to look at its history and know that much.
You know what your "interesting" choice equates to? Maybe 1 or 2 people (in min/max setting, which is the only thing that matters) wasting their potion CD on a specific fight mechanic where they need to run fast. What "interesting" choice? Are you joking?
It's the same REASON you can't put a damage talent on the same tier as a utility talent. BECAUSE NOBODY PICKS THE UTILITY. It can't be a choice between damage and utility.
Hell, now that its 100% reliable and going BoE, I'd expect that at some point we'll see some top guild finding a way to use/abuse/exploit it to help kill a boss that they are very undergeared for. A couple people using those to kite a boss that doesn't have a hard enrage and giving the rest of the raid and extra 10+ seconds of dps time is going to be a greater dps gain than those 2 people using dps pots, particularly if its healers/tanks doing that kiting. That's an immediately obvious way it could be useful.
Last edited by Daerio; 2014-06-11 at 06:22 PM.
A boss enrages at 6 minutes but its not a hard enrage. At 6 mins you start having people taunt and run to kite boss and allow raid extra time to dps the boss. You need a video to show how this could allow the rest of the raid additional dps time and how that could offset the loss of dps pots? Particularly if said kiting is being done by a healer or tank?
You don't see how this could possibly have been useful for the people who managed dreadflame on heroic Rag? If you could get through the P3 dps check to P4 without them needing their dps pots then that would have been helpful, particularly on 10 man. Or if someone messed up and got cornered by a meteor on that fight as well. Or how it might be helpful to have it as a backup for kiting iron stars on heroic Garrosh? Maybe your priest died and so you don't have feathers available, or it spawned on the wrong person, or that person just made a mistake and now is going to get hit. On heroic Thok it would be a nice backup if the kiting didn't go as planned.
There are plenty of times where it could be useful because mistakes happened. In a vacuum its never going to be a better choice than a dps pot, but I would rather have it be 100% reliable and tied to a pot CD than off the pot CD but could backfire. Obviously you disagree with that, which is fine, but that doesn't mean this change has no value at all and will never be used.
And, what did this change add to this dynamic?
Or, did it in fact TAKE AWAY from it? I think so.
It is a small bonus from a profession, and that's all it adds up to. It may have some uses here and there, but overall it won't. That's the purposeful design by Blizzard, and as I said, I think it is a better raid tool when its 100% reliable even though its tied to a pot CD rather than not tied to the CD but not always reliable. On the off-chance that you need it, it will work. People who min/max will find some uses for it every now and then. And most of the time it won't matter. That's the design intent and I think its better this way than how it currently stands. That's all I've ever been saying, I'm not claiming it will be some super awesome tool that will just be used all the time.
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Yes, I know it will still rarely be used as part of an actual strategy, probably the most useful thing overall might be using it to help position on pulls if you can't get to the right spots until combat starts. But I like that the option is there, and I believe that there will be times that it gets used that way - the rest of the times it will be ignored just like it is ignored in combat now.
Last edited by Wilderness; 2014-06-11 at 06:43 PM.
If the fights a dps check your tanks and where possible healers should be using dps pots anyway and tehrefore be on CD. Healers aren't going to get aggro until most of the dps are dead (remember not many have full threat drops) on top.
More importantly, THEY ARE BUFFING FRAG BELT AND PLASMA SHIELD. I can't imagine seeing nitro boosts having any place in non gimmicky kills. Those gimmicks will likely to beat a mechanic easier than beat a dps check too. Almost every class either has a sprint or can be given a sprint now through different mechanics as well.
I wouldn't see an issue with an engineering thing being considered "incredibly useful" considering that's exactly what pots and flasks are already.
You also seem very bad at managing a self dot. Right now the belt is fine for using at times you aren't risk of immediate death (ideally with a minor cd if you can spare) and if it doesn't work you use your backup that you'd use as a non-engineer. If it does your backup can allow you to retain more dps at another time.