It is a difficult choice but i would prefer a methode without the cd-reduction of MB with MS. I would personaly in general like to see a bigger DoT part in DP with less instant burst (maybe only 150% instant and 285% over time). Back in times it was anyways a DoT ability.I don't understand how a stronger DP periodic damage would affect our MS sequence? The MS casts is in order to be able to cast MB faster which leads to more DPs.If you ment that we would replace the cooldown reduce with something else (eg your sugestions above) that would mean that we would cast 5 mind spikes, even more with more haste (up to 8 at 50%) which would be pretty boring imo plus that the damage from Mind Spike would have to be huge to compensate the long time between our DPs (because you can't increase DPs damage too much for PvP reasons) which in turn would mean that the DP+MF damage would have to be increased to be worth casting at all and it all would result in a crazy burst that would be way too much.(TL: DR; the further between burstmoments the bigger the burst, too long between them = too big burst).
Added:
DoTs:
- Damage over Time spells no longer 'snapshot' the caster's stats when cast.
- Instead DoTs will calculate per tick of damage.
- Each time a DoT ticks it uses the stats present at that time on the caster to determine its damage.
ugh, yeah, that too.
Due to mastery changes, what do you think about the dot situation?
It's high noon.
Personality: INTJ
Seriously your avatar is annoying thyr
Priest
Cascade now has a 1.5-second cast time (up from instant cast).
Divine Star now has a 1.5-second cast time (up from instant cast).
Halo now has a 1.5-second cast time (up from instant cast).
Prayer of Mending now has a 1.5-second cast time (up from instant cast).
http://us.battle.net/wow/en/blog/134...riodic_effects
Yawn, byebye cast on the move T6 talents
Edit, as Cerbz pointed out, This only aplies for when they are used by disc and holy.
Last edited by eErike; 2014-05-26 at 05:45 PM.
Is it worth mentioning the new secondary stats - Readiness and Multistrike - as part of the alpha discussion?
I ask since not everyone may have experienced the effects from the respective trinkets (though as casters we do have access to the Multistrike trinket) and the change to Mastery has already been brought up. Though I don't want to bring up which stats will be better for us since we're a long way from numbers still.
If you don't want to add it until we know what Readiness is going to effect and you think Multistrike is well enough known from the trinket, that's cool. Hopefully it won't be too long until we find out exactly what is affected by Readiness for us. As some early speculation though; Shadowfiend, Vampiric Embrace and the level 90 talents are almost certain (imo). Leap of Faith and Dispersion seem quite likely too. Less likely is that they affect individual talents - Mind Bender, Power Infusion. What would be insanely awesome would for it to affect Mind Blast and Shadow Word: Death, akin to Haste affecting Holy Power generators for Paladins.
Tertiary stats - Avoidance (less AoE damage), Inspiration (self heal on damage taken), Life Steal (self heal on damage dealt), Speed (movement speed) and Sturdiness (reduced durability damage) - are probably OK not being mentioned since they're going to be rare and mostly focussed on defence rather than DPS increase, alongside the actual DPS increasing tertiary stats (that are even rarer) of gem sockets and bonus item levels. I wonder what happened o Cleave and Amplify tertiary stats?
SourceOriginally Posted by Blizzard Entertainment
If Readiness affects Shadow Fiend, and as long as Mind Bender replaces Shadowfiend, Readiness also must affect Mind Bender. Mind Bender just can't have the same reduction per point as Shadow Fiend, Bender would be massively OP than.
T90 also is pretty bad for Readiness. You have Halo as a CD, similar to what Combustion does, while Divine Star is already so low that it is rotational.
The problem here for DS will be that the more Readiness you have, the less you cast Mind Flay, the less benefit you get from Mastery. A relation where adding to one stat nerfs another stat is never good.
Thank you for making this post. I haven't been keeping up with all of the changes because everything is still so subject to change, but it's awesome to have a nicely compiled list that keeps up to date with where things are at!
I believe they removed mind sear from our mastery, didn't they?
Got something to add for ya:
In newest Alpha build, surge of darkness now has Max. 3 stacks (up from 2).
I put in the SoD change even though it wasn't in the latest Patch Notes because it seemed probable.
Periodic damage from your Vampiric Touch and Devouring Plague has a 20% chance to grant you Surge of Darkness, causing your next Mind Spike to not consume your damage-over-time effects, become instant cast, cost no mana, and deal 50% additional damage. Limit 3 charges.
A needed change for multi target fights with 2+ vamp. dots ticking and an DP on one target. It makes sure we are able to spend all procs. It might even add some burst potential. God when does the befa finally start ; (
Updated
- Clarity of Power (Shadow) - Your Mind Spike, Mind Sear, and Shadow Word: Death deal 40% additional damage to targets not affected by your Shadow Word: Pain or Vampiric Touch. In addition Mind Blast is now instant cast and its base cooldown is lowered to 6 seconds.
- Mind Blast’s cooldown is now reduced by haste, but its base cooldown is now 9 seconds (up from 8 seconds).
- Devouring Plague now always costs 3 Shadow Orbs
- Devouring Plague no longer gains ticks with Haste, instead its duration will be reduced
- Glyph of Mind Harvest: The first time you damage an enemy with Mind Blast, you gain 2 additional Orbs. Mind Blast's base cooldown is increased to 12 seconds.