1. #3741
    Interesting thing about cascade!

    looking at our kromog wipes last night : https://www.warcraftlogs.com/reports...s=1713&wipes=1

    The multistrike chance for cascade seems to be 10% of whatever your % is. My multistrike is 15%, the other shadow in the raid Fnord is 10% and we got 1.5% and 0.9% over 10 wipes. Hopefully more logs will show the same!

  2. #3742
    I didn't even notice that. Cascade was 23% of my damage on darmac, 0.9% multistrike from it. Currently at 22% MS. Almost afraid to report it so it doesn't get too strong, because fuck knows it'll be toned down

  3. #3743
    Quote Originally Posted by methz View Post
    I didn't even notice that. Cascade was 23% of my damage on darmac, 0.9% multistrike from it. Currently at 22% MS. Almost afraid to report it so it doesn't get too strong, because fuck knows it'll be toned down
    It's a strange state of affairs for SPriest to be afraid to report an obvious bug; had this been a Warlock or Mage bug, there'd be seven pages of people threatening to unsubscribe.

    in return, Blizzard would fix the bug and give them a 40% buff to their main nuke to compensate


    [ twitch ][ Elhaym#1731 if you have any questions ]

  4. #3744
    Quote Originally Posted by davie View Post
    Interesting thing about cascade!

    looking at our kromog wipes last night : https://www.warcraftlogs.com/reports...s=1713&wipes=1

    The multistrike chance for cascade seems to be 10% of whatever your % is. My multistrike is 15%, the other shadow in the raid Fnord is 10% and we got 1.5% and 0.9% over 10 wipes. Hopefully more logs will show the same!
    Holy crap that cascade damage O.O

  5. #3745
    Quote Originally Posted by Nurhlag View Post
    However it could be because it has so many hits that the multistrike might only be able to multistrike on the first target or something to stop it being stupidly OP with people who have high multistrike.
    It wouldn't be stupidly OP, that high multistrike comes at the cost of other secondary stats. I checked my logs and i'm also getting ~2% multistrikes.

  6. #3746

  7. #3747
    Cascade is bugged in more than one way...

    ... only the initial hit can multistrike
    ... when exactly two targets are stacked together, Cascade will only hit twice.
    ... when two targets are stacked together and you cast Cascade on a ranged 3rd target, Cascade will hit 10 times.
    ... the stacked cast can probably be extened to any case with multiple numer of targets stacked, and your initial hit placed differently (say beastlord - cast on spear while all adds are stacked)

  8. #3748
    High Overlord Liveet's Avatar
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    I haven't really been following Shadow lately, especially not after 6.1. So please excuse me if I ask questions that has already been answered here or over at Howtopriest.

    Nr 1. Is Void Entropy still the worst out of the 3 lvl 100 talents? If that is the case, is it due to fight mechanics, or rather that it just does very low damage? Would be great to know if it would be able to shine on some specific fight. Maybe Iron Maidens, or a council type of fight.
    Nr 2. After the Insanity buff to mindsear, and scaling getting abit different, what is the new "to go" number of adds for you to Insanity - Mind Sear instead of just Insanity - Mind Flay? I guess that it differs between CoP and AS since DoTs are considered to be much more efficient for AS and Mind Sear hitting harder for CoP.

  9. #3749
    Quote Originally Posted by Liveet View Post
    I haven't really been following Shadow lately, especially not after 6.1. So please excuse me if I ask questions that has already been answered here or over at Howtopriest.

    Nr 1. Is Void Entropy still the worst out of the 3 lvl 100 talents? If that is the case, is it due to fight mechanics, or rather that it just does very low damage? Would be great to know if it would be able to shine on some specific fight. Maybe Iron Maidens, or a council type of fight.
    Nr 2. After the Insanity buff to mindsear, and scaling getting abit different, what is the new "to go" number of adds for you to Insanity - Mind Sear instead of just Insanity - Mind Flay? I guess that it differs between CoP and AS since DoTs are considered to be much more efficient for AS and Mind Sear hitting harder for CoP.
    VEnt is still bad. It just can't compete with the output of the other talents. The only exception right now is Hanz and Franz, because the dot has such a long duration and one of the bosses will go out of range for such long periods of time it actually becomes viable since its damage, while shitty, is better when you'd otherwise do nothing.

    I haven't seen the math but it would seem to me that if you have 3 or more adds it makes sense to insanity mind sear.

  10. #3750
    Quote Originally Posted by Liveet View Post
    If that is the case, is it due to fight mechanics, or rather that it just does very low damage?
    It's bad because of it's own mechanics. Shouldn't cost any orbs. Should improve orb generation. Should increase DoT damage on the target. Should be more than just a lazy a$$ spell.

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