Didn't they intended to do so in the past? Call me a pessimist, but my money is on them failing, again, especially with TWO new stats (they are removing only those that are balanced by design - hit and expertise). It is a safe bet that some secondaries will be useless or at least worse that half of other secondary.
But on topic, the racial is fine.
Flavor is something like a profession bonus, not a mathematical combat advantage...
OT: it kinda pissed me off when they announced it. I'd prefer they gave us one or the other instead of lazily trying to "spice up" racials with uncreative BS like this. Now, I don't really care. We get a combat racial after 10 years, so it's whatever. Blizz will be blizz and they'll keep pulling shit like this because it's who they are.
Look! Words!
Given that there is no reforging as of WoD and other races could have no bonus like to begin with, it is safe to assume that the bonus can be viewed as something related to flavor. It won't even affect your choices. More like you're having something extra added to your baseline that varies from day to night in order to show the lunar attunement of the Night Elves.
To be honest, we need more crazy and thematic stuff like this. Though this a whoopin 1%, thematic things like this for races would nice. But yeah, there's really not much to read into this. Especially since secondary values will be even closer.
Well, all evidence to date suggests that for DKs (which I follow most closely), and especially blood, there will be no useless stats, and the relative value will be much more like BM monks -- different secondary stat focus means different play, rather than "right or wrong". Ultimately, all they need to is keep the value of the stats within a reasonable margin, and this works out.
I mean, not for the min/max crowd, and especially the "don't actually understand the math of it" part of that crowd, but for the majority of players they will be close enough that you will absolutely have an "optimal" gear set, but that it will be incrementally building toward it rather than ignoring everything that drops other than the BiS items.
Which, if you squint, looks remarkably like the way they nerfed SoO with the 4/4 upgrade path -- if you substitute "smart loot bonus rolls" for "valor point upgrades". In other words: if the bonus rolls actually do as it says on the tin, and focus on things that are an improvement, not just randomly off the loot table, it tends to provide a controlled rate of upgrades that gradually increase your personal power, which is === nerfing the boss....