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  1. #1

    World of Warcraft Fantasy Patch: World of Adventure





    Last edited by Philosopino; 2014-05-26 at 09:00 PM.

  2. #2
    I have 3 responses.

    1. "HUHHHHHHHHHHHHHH?" What with the picture post?

    2. Why don't you just create/get into tabletop RPGs that focus on roleplaying, or creating dangers in the world.

    3.
    I guess people only give a shit about threads that end with "Fucking duh, who gives a shit" or complaints that are just habitual vicious cycles. This is why has to stick with what it has.
    Don't have such a tantrum that you're not getting the attention you want. Oh yeah, edit it away, it never existed...
    Last edited by Monstercloud; 2014-05-24 at 03:34 AM.

  3. #3
    Quote Originally Posted by Monstercloud View Post
    I have 3 responses.

    1. "HUHHHHHHHHHHHHHH?" What with the picture post?

    2. Why don't you just create/get into tabletop RPGs that focus on roleplaying, or creating dangers in the world.

    3.

    Don't have such a tantrum that you're not getting the attention you want. Oh yeah, edit it away, it never existed...
    nah I changed my mind... I'm not competing like some silly dude lol..

    here it exist more glorious than ever:

    I guess people only give a shit about threads that end with "Fucking duh, who gives a shit" or complaints that are just habitual vicious cycles. This is why the community has to stick with what it has.

    it is what it is. I'm not stressin.


    The the size of the image were not what I expected it to be when I tried to shrink them in MS publisher, so I just decided to just merge them all together. It was a disaster I know.


    Other than that idk just give it a thought. I know its not the usual thing but hey that's how we grow by learning new angles on life.


    Yeah you do make a good point. Maybe this shit just isn't for me xD

    Mod-note: Edited your post, it held too much spammy smilies.
    Last edited by Lochton; 2014-05-25 at 04:02 PM.

  4. #4
    Pandaren Monk Tragedia's Avatar
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    The Territorial Power System it seems like a nice idea to get people out there.
    It would be interesting to seeing something like this in future zones.

    I don't think the role aspect would work well in WoW though.
    Last edited by Tragedia; 2014-05-24 at 03:56 AM.
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  5. #5
    Quote Originally Posted by Tragedia View Post
    The Territorial Power System it seems like a nice idea to get people out there.
    It would be interesting to seeing something like this in future zones.

    I don't think the role aspect would work well in WoW though.
    Could be, I just thought it would be a good alternative to daily questing.

  6. #6
    Bloodsail Admiral Ryuda's Avatar
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    Aye some aspects look promising (especially the stuff at the start, have wanted something like that for years), The World PvP stuff would likely just end up being "abused" by people with group of high leveled friends who would try and hold the points while the leveling friend quested as usual (Understand the concept of people leveling up fighting each other for "control" over a zone, just not very practical in my eyes, and likely to just be "abused" by the type of people mentioned above.)

    Again, can understand the concept of wanting your character to have a role/purpose, but something like that just wouldn't fit in all that well with WoW, too many variables (if my cause as a Monk is to the 4 Celestials, am I still part of the Horde, can I still raid with my guild/do BGs, etc. If yes, it just sounds like an optional rep grind. If no, then it becomes unattractive as I can only play with those who also are "championing" the 4 Celestials.)

    The Profile thing is ok i guess, for a very specific niche (people who are social but without an active guild.), otherwise, to put it bluntly, I don't see many strangers caring about what gear/mount another stranger is trying to farm.


    That said, the Territorial power thing is a really cool concept, I know they are moving towards that in Warlords, even if not that exact concept (And obviously, it only to Draenor, unfortunately), and I'd love to see it added to the Old World some day too.
    so Warlords of Draenor is /'woɹː.loɹːdz ʌv 'ɖɹæːn.oɹː/.
    I've always loved how in an attempt to make pronunciation through text easier to understand people have created a seemingly alien cypher for which few people without a degree related to language would ever been able to understand.

  7. #7
    Quote Originally Posted by Ryuda View Post
    Aye some aspects look promising (especially the stuff at the start, have wanted something like that for years), The World PvP stuff would likely just end up being "abused" by people with group of high leveled friends who would try and hold the points while the leveling friend quested as usual (Understand the concept of people leveling up fighting each other for "control" over a zone, just not very practical in my eyes, and likely to just be "abused" by the type of people mentioned above.)

    Again, can understand the concept of wanting your character to have a role/purpose, but something like that just wouldn't fit in all that well with WoW, too many variables (if my cause as a Monk is to the 4 Celestials, am I still part of the Horde, can I still raid with my guild/do BGs, etc. If yes, it just sounds like an optional rep grind. If no, then it becomes unattractive as I can only play with those who also are "championing" the 4 Celestials.)

    The Profile thing is ok i guess, for a very specific niche (people who are social but without an active guild.), otherwise, to put it bluntly, I don't see many strangers caring about what gear/mount another stranger is trying to farm.


    That said, the Territorial power thing is a really cool concept, I know they are moving towards that in Warlords, even if not that exact concept (And obviously, it only to Draenor, unfortunately), and I'd love to see it added to the Old World some day too.
    Hmm... yeah that is something to think about. No there wouldn't really some overlapping thing like the August Celestials and The Horde, I just imagined this to be a very personal form of questing. Where in you don't want to do anything in the game at the moment (say quest or grinding your valor cap, or rep grinding). This is just meant to be some random form of fun. Hmm perhaps if there is ever any overlap, well I guess there should be some certain limits to what you can be. I mean there would be something that you would probably keep a secret in the first place like being a Pirate or a Syndicate while at the same time being part of the Horde.

    For the PVP well.... this would still work, given that certain fixes and changes has to be made in the game..... They would have to do something like you can't kill players that are gray to you or w/e and People 10 levels to high in that zone would no longer be able to participate.

    I know the way their doing it now they want know restriction to keep the feeling of danger, but to be honest with you its kinda boring, it doesn't happen us often and when it happens its not really all that pleasant anyways.



    Edit: The profile thing I came up with it with a reason I forgot to mention.. Which was because I had wished that there would be less teleporting in the world, less portals, no more teleport to instance buttons. The point was to make every bit of the world a worthwhile adventure to travel in. And since you'll be travelling world getting some more air in the world, well you're definitely gonna need some buddy to hang around with since there is all that danger out there.

    With all the players going about doing their personal things (roles) and the territorial powers doing their thing and all the players trying to pvp in the zone and all the players trying to get to point A to point B: It'll be good to have a friend and cause you need a friend people will act better and actually socialize and start needing and helping each other. Getting into a fight isn't suppose to be bad, dying isn't suppose to be bad, every bit of the adventure should be good and you should be happy something is actually happening.

    If you have some sort of role that says protect travelling fellow horde then you're making yourself proud, if you have a role that says defeat the alliance any chance you get (unless in places like neutral cities or what not) your making yourself proud and you're getting rewarded everytime you get to do these things. Not only that now people get to be true to themselves. If harrasing and ganking or going to other zones to get honor is a persons thing, SO THEN LET HIM BE! Let the man reap his own damn fruits. If your the kinda chill guy who likes to make the best of their time and only kill people when you need and thats what you enjoy then good for you!

    You can't dictate a persons personallity in an MMO that's bad business. Blizz maybe like a president of a tiny country by having 7.5 million players, guess what people can just leave your country and not bother with it like real life. It's just bad business. You gotta let everything flow in an MMO, you gotta let people be the way they are, cause that's just the way it is! Even if a person has problems, even if what a person does is not what you like or what not people don't learn by forcing them to be something else, people don't learn when they arn't able to confront their problems naturally. If a guys has all sorts of conditions and problems he's facing and you think oh you're a lazy as bad freaking DPS or whatever we're gonna force you stop being lazy (even though he's bothered with something else) then that dudes gonna drag his foot and walk around like a damaged person cause he's ignoring his problems instead of being able to confront it naturally. So you can't do that shit in an MMO cause people can just leave.

    Seriously people in the game industry can't reallize anymore when something just feel unfilling and dull. They'll just keep things like the current state of world pvp as I stated earlier and think it's fine, like if its not good begin with why the hell do you just keep it that way. What's wrong with a little sensation? The game industry is exactly built on simulating sensation especially ones that seems unlikely to happen in real life. Why do you think people have always wanted things to be "more reallistic", its because they want to get the sensation of it.
    Last edited by Philosopino; 2014-05-24 at 05:36 AM.

  8. #8
    This is too much big I have not enough time to read the article, but I one say your post is good.

  9. #9
    Quote Originally Posted by sumoncps View Post
    This is too much big I have not enough time to read the article, but I one say your post is good.

    well if you ever get the time I would love to know what you think

  10. #10
    Deleted
    Hi this game is focused on player-endgame. Meaning: lore, content and everything else is created to fit this type.
    Your inventions are not focused on that. Hence it would be wasted in this game, on this audience.

  11. #11
    Honestly the territorial power system, modified from your original idea, would be awesome. Examples would be you pick a power. It has a 7d CD from when you can change it, you can only change it by talking to an NPC at designated areas (so you can't do it on the fly to gain advantage).

    Huntsmen/Scouts - Bonus speed in resource gathering. Can see bonus nodes that are not normally available.
    Spies/Stalkers - When near certain terrain's that provide cover (as designated by devs). You are considered stealthed, if not in combat. If you are already stealthed your stealth level is increased by 10. First attack from leaving stealth is increased by 100%. You take 5% reduced damage from fighting in these rougher terrains.
    Road Convoys - 10% damagebonus when fighting on or within 15 yds of a road. Daily escort missions, which will flag you as PVP are available (rewards are valor/ large large sums of gold).
    Skyguards (if flying is implemented) - TBD
    Town Raiders - 25% damage bonus when attacking enemy towns (ie., when attacking NPCs/ players within the "protected" borders). All kills reward gold. Upon killing another player, you have a chance to receive an "(faction) head". This can be turned in for a large amount of honor/conquest points.
    Town Defenders - 25% damage reduction when within friendly borders. All kills reward gold. Upon killing another player, you have a chance to receive an "(faction) head". This can be turned in for a large amount of honor/conquest points.

    To go along with this idea, there should be entire villages/towns that can change hands. I would say 3 per zone. Possible reward bonuses, 4 hour timers with 30/1hr battle timers.

    I dunno... Just some ideas playing off your initial post.

    Edit: More on road convoys and the idea behind my thought process.

    Road Convoys are similar to the Barrens Event, except a player who hasn't started one can initiate it. If 1 full hour goes by without one being initiated, 1 will be sent on it's own. If you are currently on the quest (which can be joined if you haven't already done the daily, starting the quest starts a 5 minute timer, zone wide notification (or continent wide if you are a Road Convoy)) your rewards are tripled. Otherwise, similar to the Barrens event, you get a stacking bonus that is dependent on how long you've been with the convoy. Rewards aren't just gold, but possibly garrison resources, small amounts of crafting resources, maybe a rare chance at a lock box/gear box.

    Conversely, attacking and destroying road convoys (or players involved in road convoys) will give rewards on a per-kill basis. A completely un-guarded convoy attacked by a single player yields the resources equal to a single player non-quest escort of a convoy.

    All non-road convoy rewards are 1/3 the original amount.

    Clarification on "large" rewards for honor/conquest is based on whatever the normal reward is for a pvp kill in a BG. I know they don't normally reward conquest, but maybe they can give 5 Conquest or 500 honor? I'm not big in PVP anymore, so I apologize.
    Last edited by tobiashunter; 2014-05-24 at 11:48 PM.

  12. #12
    the sounds awesome.

    - - - Updated - - -

    I would love my paths not be decided for me similar to a blood elf choosing aldor over scryers ect. Going tg draenor I would enjoy being Neutral towards the Draenei in shadowmoon and being able to help them against the iron horde despite being Horde ect. It could easily be expanded upon.

  13. #13
    Thread is on the process of being updated to reflect feedback.

  14. #14
    Quote Originally Posted by Tragedia View Post
    The Territorial Power System it seems like a nice idea to get people out there.
    It would be interesting to seeing something like this in future zones.

    I don't think the role aspect would work well in WoW though.
    That sort of thing existed (without the exp boost) as far back as Vanilla (E Plaguelands, Silithus, etc), and it wasn't a big deal then, so it wouldn't be now.

  15. #15
    Things like this always sound good on paper. At the end of the day though this game is about getting stronger, mostly via shiny loot. Without that incentive the feature/game will die.

    Letting players "do their own thing" is great and all but the masses will always gravitate towards the path of least resistance leading to getting stronger and anything extra will eventually die off. It's a lesson all MMO producers learn one way or another.

  16. #16
    Pit Lord Denkou's Avatar
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    I really like the huntsmen/scouts idea. It makes the world a more dangerous place, which is something that is much needed, IMO. When I read it, I immediately thought of the group of 4 Night Elves that patrol around the Arathi Highlands. They were all level 40-ish elites and if you happened to get close enough to aggro them they would pretty much kill you (if you were Horde, of course). I'm not sure if they're still in the game post-Cataclysm, but it was little things like that that made the game seem really cool to me.

    Of course, nowadays whenever something like that happens the average player will QQ and complain until its removed

  17. #17
    thread updateed. You might find it better and have some questions answered if you read it again

    - - - Updated - - -

    Quote Originally Posted by RaenavenBlacksun View Post
    That sort of thing existed (without the exp boost) as far back as Vanilla (E Plaguelands, Silithus, etc), and it wasn't a big deal then, so it wouldn't be now.
    It was kind of a big deal to some people, like how raiding wasn't the biggest deal to all people back then like it is still now with lots of people choosing pvp still over pve.

    Which one is better or more important isn't the point though. The theme of the fantasy patch is "adventure". Bringing the sense of adventure back to the world. You have to think about the entire picture and what each system does for each other to reallize the brilliance of it.

    Edit: Also keep in mind that alot of thing people doubted just became a thing because people do stuff! If there is a treasure that pops out somewhere every 3 hours people will try to get it, as evident by the gurubashi arena. People doubted pet battles but thats a thing, tol'barad and wintersgrasp became a thing for a while when people really wanted an ashran type zone. The point is people just like to do things and having rewards makes even better! Think of it people don't force you to have a pet out, pick your best transmogs, your best mount, you're favorite city, you just do cause your human! Bringing back a world filled with genuine adventure would make everything worthwhile especially if you make new buddies along the way. This "patch" seeks to accomplish a lot of the things I mentioned.

    - - - Updated - - -

    succesfully updated the original post. Please give it another read
    Last edited by Philosopino; 2014-05-25 at 03:07 AM.

  18. #18
    Quote Originally Posted by xact4 View Post
    Things like this always sound good on paper. At the end of the day though this game is about getting stronger, mostly via shiny loot. Without that incentive the feature/game will die.

    Letting players "do their own thing" is great and all but the masses will always gravitate towards the path of least resistance leading to getting stronger and anything extra will eventually die off. It's a lesson all MMO producers learn one way or another.
    There seems to be a misconception that you can't have character progression along with other things like immersion. That couldn't be further from the truth. Without the "world" WoW isn't the same.

    Where Cataclysm failed was they updated Azeroth entirely but didn't give anyone a reason to go out into it. They actually did the opposite by forcing players to SW / Org and made it so you just sat in queues.

    If they gave reasons for players to go out into the world and made it feel alive the game would get so much better than it is now. You would actually see other people and give the "world" meaning.

  19. #19
    Titan Orby's Avatar
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    Credit where credits due, you worked really hard on the presentation of the topic, OP. Kudos!

    I'll get to replying to you when I finish work
    I love Warcraft, I dislike WoW

    Unsubbed since January 2021, now a Warcraft fan from a distance

  20. #20
    Quote Originally Posted by Hiram View Post
    Hi this game is focused on player-endgame. Meaning: lore, content and everything else is created to fit this type.
    Your inventions are not focused on that. Hence it would be wasted in this game, on this audience.
    That doesn't mean you can't have an immersive world at the same time. Infact having lots of other things in the world makes the End game even more special. Infact if people would go back and do their thing and the people with enough guts to go do the challenge of what was once was difficult and challenging dungeons then being more powerful would feel even more special.


    Also I'm thinking that all levels should be able to attack each other again and not just the 20 level range. This time though players outside of the 20 level range can only be beaten to a pulp like 5% of health and no longer attackable after that.

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