Hey fellow warlocks!
First time posting here, but i couldnt find a thread about it, and i figured it needed its own.
I play a rogue as my main, and as such, i was a bit surprised when i realized that rogues and locks share the same debuff mechanic with both Master Poisoner and Curse of elements increasing spell damage on the target by 5%, and i was very bothered when i found out that the warlock version isn't a passive.
As far as i am aware, the point of the ability pruning is to reduce the amount of spells which felt necessary to keybind, but wasn't used all that much or weren't very interactive. In this case, how is it that an ability, which you need to use once every 5 minute and which doesn't add anything to your gameplay, is not being removed as bloat? Especially when that ability becomes unnecessary the second you have a rogue in your group, because their own variation is actually a passive, as it should be?
Atleast soulshatter had its uses and was actually interactive, whereas this ability just takes up an unneeded keybind for no particular reason. What do you guys think on this matter?