I have a lot less buttons to hit playing Skullgirls or Street Fighter than in WoW.
WoW gets blown out of the water by comparison, given any thoughtful analysis of its ability/PvP design.
More binds != more depth.
Jab piledriver with Fierce damage.
http://handsomefatman.com — Pondering Entertainment
Of course they do. Considering what they keep being paid for I can hardly blame them.Blizzard thinks its player base is full of idiots.
More evidence the player base is full of idiots than it is full of skilled dedicated players.
Why not remove pestilence instead of the iconic rune strike. or is that too difficult for super casuals to figure out?
The more dumb you make things the more dumb people will get. FFS we all learned through hard knocks from vanilla on up why can't new people or super casuals do it like that as well.
Draw a line and people will meet it.
Blizzard's only concern is qtr reports until the new games start making them money. Then they can do stuff with wow or a new mmo ip.
But, to the "we hope that even if we cut your favorite ability, you can see it in the context of..." yeah, they cut a couple of the best rdruid abilities over the past couple expansions, to the point of them being unplayable in PVP. Therefore.... /unsubbed
As a player of 10 years (first 3 of which I raided Vanilla and BC 3-4 times a week, so don't assume all the player base has had it easy), there are way too many abilities. Your main rotation should be able to fit with your main cooldowns on the 1-0 keys end of story.
“What can be asserted without proof can be dismissed without proof.”
-Christopher Hitchens, 13 April 1949 – 15 December 2011
To be fair, the removal of ability bloat only makes it easier for me to convince more non-MMO players to try out WoW. Most people I show the game to get turned away by the crazy number of abilities to keep track of, when really there's only ~10 you ever really need.
Things like Pounce and Ravage being folded into Rake and Shred make sense to me. Getting rid of a bunch of cooldowns and making Talents be the big choices makes sense to me. I don't see it as a bad thing.
I understand why many think this may be true; but, an educated look and understanding will show that simply isn't the case.
It's not necessarily a bad thing in my opinion. Having multiple abilities that kind of do the same isn't good game design, it's unneeded space on your bar. As long as they don't dumb down the game in terms of difficulty all is fine in my book.