I don't remove Final Verdict, I make it available baseline through a proc (Wrathbringer) - Final Verdict has a great concept, but as a Level 100 Talent it's awful and boring.
I have a question for you - you don't need to answer, but think about it a little: do you actually like Final Verdict as a level 100 talent, or am I right to believe that you simply dislike Empowered Seals & Seraphim?
And Herald of Light is quite different from GoAK: a) it has no pet, so it's closer to Shadowmourne; and b) the Protection effect is no longer a Shield Wall clone, and the Holy effect is also slightly different.
Absolutely wrong (about my suggestions' purpose).
I have ZERO intentions of having Paladins become better than other classes.
I take no pleasure in playing a game where I win because my class is the best. I want the merit to be mine.
I increased the cooldown on some abilities, added a high mana cost to Seals & CS/HotR, etc.
In the end, what I want is that Retribution can provide competitive damage in PvE, pose a threat in PvP, yet in order to do your full dps, you must sacrifice utility/survival.
If you notice, a lot of my suggestions buff sustained damage in PvE in a way that is counterable in PvP - naturally balancing the two without having to use stupid split mechanics.