If DK's are to recieve anynew skills in WoD, then what would you want to see?
Frost and blood (blood seems soo reduced in WoD) especially both have very few skills, and could definitly need some more.
I would like some of these skills:
Frost:
Glacier Burst (making up for the loss of Death Coil, which was a quite big nerf in pvp)
30 runic power
30 yards
Blasting the target with ice, dealing x frost damage.
Deathchill (return of an old skill, but redesigned)
30 sec CD
Empowers your next frost-skill with icy magic, making it free of cost and causing additional effects:
- Chains of Ice reduces the targets movement speed by 80% and roots the target for an additional 2 sec if you have the Chillblains talent
- Howling Blast deals primary-target damage too all enemies around as well
- Icy Touch dispells an additional 3 effects (if glyphed)
- Frost Strike causes a debuff that gives the next skill used by the target an additional 5 sec CD
Shattering Thrust
20 runic power
10 sec CD
A vicious strike that does 250% weapon damage (based on current values) as Frost to the enemy and shatters one damage-absorbing effect on the target (power word: shield, pala mastery, AMS, ice barrier etc.). This skill cannot be parried, dodged or blocked (similar to WotLK Frost Strike).
Unholy
Unholy doesn't need much. But would love to see Locust Swarm given to unholy. Unholy Blight should also be removed and replaced by something else, simply because it's not as good as Plague Leech and Plaguebearer.
Locust Swarm
45 sec CD
1 unholy
Creates a swarm of angry locusts that bite and tear at nearby enemy units, dealing plague-damage to all enemies within 10 yards for 10 sec.
Blood
Blood loses soo many defining skills in WoD. Something must be given them in return:
Impale (from WC3 Crypt Lord)
30 sec CD
30 runic power
Slams the ground with massive force, shooting spiked tendrils out in a straight line, dealing x damage and hurling enemy ground units into the air in their wake.
Cardiovascular Boost
30 sec CD
1 blood
Boosts your cardiovascular circulation, casuing nutrients, oxygen and carbon-dioxide to reach their destination much faster, restoring 5% health per sec and increases energy-regeneration by 500% for 15 sec.
Heart Strike returned
Is now a strong single-target (and two targets) skill just like it used to be. Only hits a secondary target if it is infected by diseases.