Fistweaving is a weak joke at the moment in MoP. Takes too many CGD's and doesn't have much throughput outside of AoE. Its still fun to do, especially since MW doesn't top the meters anyway unless your other healers aren't playing right. And I wouldn't really categorize atonement or fistweaving as something 'you just use on cooldown'. Elements of them, maybe, but what in WoW doesn't have elements that you just need to maintain uptime on. And I actually find fistweaving rather interactive. You have two buffs to maintain (Tiger Power and Serpents Zeal) as well as a psudo-maelstrom stack to manage, you are melee, so you have to actually remain in melee range, one of your attacks is a cleave, so you need to monitor for adds or additional targets to make the best use out of it, and with the LMG you also should be watching for its proc to generate free chi (and hence mana tea). The warlords version is even better in a lot of regards. I think the stance dancing element was warranted (but the chi reset isn't) and a good addition, and the addition of the RSK and its respective buff to further flesh out the rotation, and most of all the way they realized the Vital Mists psudo-malestrom just makes fistweaving almost a perfect model for what a 'damage to heal' spec/style should look like. Its viability as a method of healing is purely a numbers issue.
Atonement needed to be fleshed out in a similar manner to this, and could easily have been. With ToF you had something akin to maintaining a buff, if it could only proc from atonement related spells you'd have almost been on the money, and the improved focused will was very promising before it all turned to shit. IMO they should have incorporated some of the shadow spec dot elements into disc (eg if solace and insanity had been: SW:P becomes Power Word: Pentecost, a DoT that procs atonement), as this would have addressed its lack of interaction with AoE damage. Archangel could have stayed the same, but evangelism needed a little work (not as much as the WoD version does), Train of Thought added a little to the rotation (not a lot, could have been better, but removing it was dumb), and it would have probably felt rather complete with an atonement dot like mentioned above, and depending on the effectiveness of the atonement dot, could have addressed the haste values issues too.
Its such a shame though, its like half the devs had the intent to make it (FW) an intentionally viable method for healing, and the other half only considered it in terms of it being a damage supplement for healing downtime, and the first half managed to implement their mechanics changes, but the 2nd half did the numbers tuning with their vision in mind, and the result is that it doesn't work for either.
Also, smart heals aren't always just something you use on CD. In SoO, the difference between a good disc and a bad disc was if they knew when to hold off on their level 90 talent. You still use it frequently, and you don't hold it long, maybe a few seconds at most, but its still not a matter of using it roboticly on cd. Some, like healing stream totem or holy fire, were and always will be a maintainence thing, but not all smart heals are. Light of Dawn with selfless spec, for example, wasnt in either, it wasn't a hold for burst or use on cd ability, its was a spam the rotation for absorbs ability and maybe someone will get healed too. Agreed, not at all interactive or interesting, but you can't just clump all smart heals into the maintainence category.
- - - Updated - - -
I believe the thread is called "Alpha testers come here! (Priest discussion)"
Check and mate.