For me even nostalgia does not help, Cata sucked. (And thats sayin something as I get nostalgic about stuff from 5 months ago)
There were a lot hopes, yet no so many delivered, which disappointed people a lot. Just as some people said, launch was great and all (in spite of ally being secondary customer) but the momentum was lost and 4.1 turned out very lackluster. 4.2 was fun but again 4.3 and DS was just horrible...
i don't think it sucked tbf.
firelands was a nice raid, i also liked the daily area beloning with it.
i also liked how the quests flowed in each zone, no unnecessary side tracking and just spoon-feeding the story. there were elements that could've been better. but MoP had pretty shitty stuff as well; the insane amount of dailies and Heart of Fear raid for example.
This is a signature, there are many like it, but this one is mine.
It's kinda like this, Wrath was so good that it made Cataclysm seem bad ( it kinda was ) and Cata was so bad it made MoP seem better then it actually was.
Cata was really good aqt the start (they way they handled the levelling zones were a little off) but the difficulties of the 5 mans and the raids were great. That was until they caved and gave into the player whining it was too hard and toward the end of FL we got a constant stream of nerfs and DS was a bit lackluster.
Also troll dungeons although really good in difficulty and entertainment had boring re used themes.
Cataclysm started very well and in fact T11 is my favorite Tier of all time.
But Cataclysm was a disaster at the end.
SoO > DS by a VERY VERY big margin.
Last edited by Quilzar; 2014-06-06 at 09:32 AM.
your right it was even worse than we thought.
Cataclysm is the worst WoW expansion in my personal opinion here is the main reasons why:
1- Flying mount at the very start of the expansion which made the world seems very small and almost trivial questing overall.
2- Overpowered guards that can almost one shot you which made world pvp almost none existed and made of the horde/alliance achievement harder to get.
3- Using legendaries in arena and pvp made things even more unbalanced (Legendary daggers + Staff).
4- after you hit max lvl you can almost have zero interaction with the world around you where you just simply que for dungeon or LFR or arena and that's it..some people even started to call it world of que craft instead of world of warcraft.
5- Blizzard used like 70% of their resources and power to redo the old world which made the max lvl content very lacking. Like the patch 4.1 where we only got two 5 man dungeons and one of these dungeons is almost exactly the same as the old one (ZA).
6- Dragonsoul raid is one of the worst raids ever even worse than ToC in my personal opinion.
Last edited by Velshin; 2014-06-06 at 09:52 AM.
No, it was a wonderful expansion for leveling. I don't agree with anyone who thinks it didn't increase or make the experience faster / better. That being said, I do miss a lot of the old zones and wish there was some way to still play them (Besides p.servers). At the same token though, it took A LOT of time and effort from end-game, so there wasn't as much as there should be. But I thought the difficulty (Bar a few cheap ass mechanics) were really well done in release.
The troll dungeon patch was fine, but it was over-tuned like all hell and I'm sure anyone around that level who tries to attempt it will still have a hard ass time finishing it. But I guess that's part of the fun, trying to over-come the stat-buffed content. Regardless, I thought the expansion wasn't terrible and much better until 4.3. The addition of LFR, complete face roll status once more, and a half-baked raid left much to be desired. The dungeon were fantastic though, they were quite unique and fun; however easy it was compared to the rest of the expansion.
I'm biased though, as is anyone else and their opinion; I stopped caring about WoW very seriously a few months after the final patch in Cataclysm. Mists of Pandaria did not interest me enough and that is partially to blame for the art choice this time around. None the less, I'm not sure which I'd rank higher.
yeah, because this isn't a problem in mists of pandariaafter you hit max lvl you can almost have zero interaction with the world around you where you just simply que for dungeon or LFR or arena and that's it..some people even started to call it world of que craft instead of world of warcraft.
get at me, you would-be statue pawning bullshit artist
The problem with Cata is that while it had some good things about it, it also had some thing about it that still is causing problems for them.
Harder Heroics was nice, but after coming out of Wrath its not what most people were expecting. They didn't do anything to prepare people for needing to CC again, having threat matter again, and having healers not be able to save bad play. They just threw players in it, and then were shocked when people weren't happy about it.
10/25 man loot being shared just completely killed the more casual, just have some fun with friends raiding that had happened in WotLK. My guild who had been together since Vanilla, just completely died, and I don't mean slowly, it was just * poof* dead. We had to go back to telling really nice people who weren't great players that they weren't good enough. Basically many guilds just folded rather than tell their friends that, the ones that were good enough pretty much went on to other guilds ( like myself). This created a problem in that the number of people raiding dropped, so to justify the content creation they came up with LFR, and it is still creating problems.
Lack of content towards the end was just bad for everyone, non-raiders included. Then you throw in the fact that leveling was even more of a joke than it was in WotLK, and there just wasn't anything to hold people. It got old quickly.
Cata very much reminds me of Vanilla when people talk about " how good it was", it is heavily biased by the old tinted glasses to have that view. Thats not to say that neither of them didn't have good things about them, people just tend to try and latch on to those things and forget the bad.
I've played every version of this game and for me it is WotLK > TBC > MoP> Vanilla > Cata. And TBH I think if MoP hadn't been saddled with the left over crap of Cata creating far too easy heroics and then LFR it could of easily been equal to TBC or Wrath. I would love to know where this game would be had they left heroics harder, left the raiding style we had in WotLK, and then added the good things they did add with Cata. Call me crazy but I think the sub slide would of been far far less than we have seen over the last few years.
Cataclysm is bad and not even nostalgia will help me look more positive towards it, it did so many things wrong. And Blizzard paid the price by losing 3-4 million subs.
- Flying at the very start was an awful idea. I'm pro-flying but you don't need to enable it when you quest for the first time, it made the world look very small and you completed your quests way to fast.
- Raids were boring and uninspired. How did we even know Nefarian got revived? How did we know of Blackwing Descent? What did Al'Akir ever do to us? Who was he anyway?
- Linear questing, most notably in Hyjal were your just following a rails without leaving the track much. Again makes the world feel small
- Dungeons were long and tedious, I did like the difficulty. But most 5-man bosses were also really annoying to fight, like Corla and Ozruk
- Lore was at its complete worst, in all of the Warcraft franchise. Deathwing was a herp derp smash villain, Thrall was green Jesus saving the world... so dumb
- Zones were scattered all over the place and barely had any connection. Makes this ''expansion'' feel more like a giant patch
- Tol'Barad SUCKED
- Abyssal Maw and War of the Ancients both scrapped for a recycled ZA/ZG
- Dragon Soul is the worst raid ever, and we had that for 8 months without any new content
I can go on forever but so far these are the main reasons.
I forgot they actually scrapped two raids in Cata, one just gone and the other turned into heroics. Its no wonder Cata felt so content light at the end.
It was on the right track, but two stuffs plagued the expansion.
- Not enough content (which was probably due to badly needed 1-60 revamp)
- Difficulty (Many people were denied content)
Hopefully Warlords seem to be that Cata should have been. They are fixing the weaknesses while doing what is necessary for improving the game.
Last edited by PrairieChicken; 2014-06-06 at 09:56 AM.
So much wasted potential. I cringe every time I have to level through cataclysm.
- I loved the worgen, but their starting-zone was short and they were neglected after it. Also, the Horde got the bigger half of the worgen-quests.
- I liked the goblins, but what was up with their accents?
- Uldum looked and felt awesome, but the whole Indiana Jones-questchain (as much of an Indy-fan I am), was such a cheesy ripoff
- Too much was copied instead of inspired. Think Egypt
- The Ramkahen did not have voices or sounds... what the hell!
- Waaaaaaaay too much Twilight spirals
- Way too less influence of other races
- Old zones were ruined because of the cataclysm-refurbish
- The color-scheme of Hyjal was absurdly bad
- Firelands has atmosphere and story, but it was super short
- Too many stories were neglected and never continued...
because i haven't been back to the timless isle since i did the grind to get my cloak (which was the day of the patch)
i haven't killed ordos once. i'm almost never far from a capital city. the only things that have pulled me from a capital city and and an endless amount of queue times are challenge modes, rare spawn hunting, raiding, and the world pvp you only experience at the start of an expansion.
I loved pretty much everything about cataclysm sans dragon soul. I was always doing something at that time.
get at me, you would-be statue pawning bullshit artist