cata was worse, lets never really raider in cata till lfr first came due guild falling part in middle of it.. most derps back want insane itemlvls and the still do to make so don't have work..
cata was worse, lets never really raider in cata till lfr first came due guild falling part in middle of it.. most derps back want insane itemlvls and the still do to make so don't have work..
My issues with it: Dungeons where hard as nails in beta and launch, they made you WORK for your gear, then they got nerfed back to faceroll level, making you feel stupidly powerful even with bad gear, instead of you feeling like you where protecting the innocent from actual mighty, mighty foes that would crush THEM in a hearthbeat. Second issue: so many plotlines that where never finished, and fart of an ending to Deathwings storyline instead of a 25k voice "Two Steps from Hell"-choir of an ending. Third issue: How the new guild system, while a great innovation, pretty much killed the activity in world/zone/tradechat on medium/small servers, and made getting gear EVEN MORE tedious, as all guilds on my server who had the patience to learn raids never bothered reqruiting until they where at the point of "You need to have cleared this raid in its entirety once to be able to join us and get the gear from it that is required to clear it!". Fourth issue: how it felt fresh with the new talent systems, no more issue with conserving ammo and so on early in the xpac, then sudden realization mid-way through that this pretty much killed one of the more realistic and immersive systems of keeping a good supply of ammo with you at all times, and that the new talent system completely removed the chance from creating dumb, gimmicky, annoying but otherwise completely terrible character builds, or even Death Knight Dual-Wield Frost DPS in WotLK (when Frost was meant to be used for tanking, but had some fun stuff to make you deal ice-cold shatter-clattering DPS numbers, which felt REALLY good to do I might add) or a InstaPet Huntard. Was fun as hell to use a beast that had some CC, have it die, spawn another from the same category, and repeat. XD Not really possible anymore, sadly. :-/
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Nelfarion gained the nickname Deathwing back in the Warcraft series of RTS's, and he found the name appropriate and to his liking (after the Old Gods made him insane) so he adopted it. Makes full sense. However, they had him so littely during the actual events of the expansion it was PAINFUL to try and accept it. Like, the Lich King atleast sat inside ICC for a reason waiting for us, Deathwing broke out and flew around the world for a year or more, but was barely ever seen, which is strange as his original size in the beta and RTS's was a big as about half of Stormwind (no, I am not joking!) and in anything, there should have been random thumps in the air from his giant wings just to show that he was flying around doing SOMETHING. Instead, he was not there for about 11 months, then suddenly, BOOM! DURGUN! KEEL YYT!
The issue with DS was that it was basically ToC, but in 5 different "arena's."
- zone in, fight a boss
- take drake, fight a boss
- take another drake, fight a boss
- take final drake, fight a boss
- you get the idea by now...
It got off to a bad start before it was even released. Remember the pre launch events? Yeah... How they sucked absolute balls compared to the wrath zombie event, and were a toned down affair because blizzard, by their own words, wanted to make it less disruptive (and thus completely lame and able to be ignored). However before they started, the blues hyped it up like it was the second coming, and Bashiok even said "it will blow your minds".
It was so pathetic I knew Cata was going to be lame from that point on.
Zones being all over the freaking place. Who the hell had that brilliant idea? The opening of Cata felt more like a giant content patch than an actual expansion.
Removal of separate raid lockouts killed pugging on most servers, and thus further destroyed server communities.
Introduction of yet more crap to the store. It was clear what road the devs were putting us on with the release of the sparkle pony in wrath. Cata finalized it.
LFR = final nail in the coffin for what was left of pugs and yet more server deterioration
Dragon Soul not only being a bad raid, but being the last raid of the expansion and also a bad raid was unforgivable. ESPECIALLY since it was only 9 bosses long and we still waited about a year for MoP (at least ICC was 12 bosses and was LOADS better in every way). DS was so pathetic an effort on the part of the devs and the writers it still hurts to think about. Maybe they would have at least had more original looking bosses if they hadn't had the art team working on the stores banana dragon and all those pets...
sorry to say Cata was really that bad, and MOP was much better imho.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
I never felt Cata was horrible, but the story in particular (especially Deathwing himself) wasn't that great when compared to WotLK. The best thing about Cata I feel was the old world revamp.
I enjoyed Cataclysm. The first tier was my favorite.
That is because players do not care about the overall health (read: profitability) of the game. They care about what they find fun. People that post on forums tend to be more toward the type of player that enjoys difficulty. So that is why they liked T11,T12 and the cata 5 mans. They were the right mix of hard and fun, at least for people with a decent level of skill.
For the record I loved T11,T12, and cata 5 mans. DS was kinda meh, and LFR should die a horrible death.
They sort of had to, considering the fundamental flaw of having absolutely no end game content to do besides the 5 man-heroics and raids. Had they taken more sensible approach like in TBC where they had end game group quests that gave good items to progress, normal 5 man dungeons to gear up, proper reputations to grind to gear progress and then use the 5 man heroics as the proper small scale group content like how heroic raids are vs. lfr, normal.
They just fucked the whole design from ground up
Modern gaming apologist: I once tasted diarrhea so shit is fine.
"People who alter or destroy works of art and our cultural heritage for profit or as an excercise of power, are barbarians" - George Lucas 1988
Personally I enjoyed the first few weeks of Cata, then they dumbed everything down. Beyond that there was no real stand out moments for me especially when compared to the heights of prior expansions BC - killing Illidan and oh yea the first time you scraped up enough cash to get a flying mount, WotLK - the lore, Ulduar, Lick King, Ulduar, invading undercity, Ulduar and of course Ulduar. Cata never really raised the bar for anything, at least for me anyway.
I'd Dare say Vashjir, Hyjal, Deepholme, Highlands, and Uldum are FAR better then the bland Pandaran continent. Nevermind the massive 1-60 zone revamp that was utterly fantastic for adding flavor and a flowing story not just through the zone but throughout the continents leveling path.
To me, cata is bad due to blizzard just making wrong decisions within the first 6 months or so. When the 5 mans first started being played at launch, they were not tuned for LFG difficulty. This forced the casuals to leave. Then they nerfed them in the process to prevent any more from leaving. Well then a wave of players left because then the 5 mans felt too easy.
Then 4.1 hits, which was SUPPOSED to be firelands and the abyssal maw, but they weren't done yet so they gave us revamped troll raids into 5 mans. Then a few months later, 4.2 hits with ONLY firelands, no abyssal maw. Blizzard later on stated that the art and design of the raid (aka all under water) wasn't something that could compare to firelands in epicness and likeability from the playerbase, so they scrapped it (I still don't entirely believe this excuse, and that they're simply just saving the conclusion to that story for the eventual azshara expansion). Firelands ended up being too short of a raid, despite it being good. But that forced blizzards hand faster on the upcoming patches due to ppl burning through most of 4.2 rather quickly.
The next tier was supposed to be war of the ancients in a cot raid. But due to subscribers leaving in droves and the ones still left burning through current content, I believe blizzard at this point just wanted to get out of cata asap and into mop. So they scrapped that as well and used the zone they initially designed for it as the 5man well of eternity in 4.3.
And at last you have DS. It introduced lfr, which had good intentions, but didn't execute on them well. Flex is what lfr originally should have been. The boss fights in DS imo were either unimaginative or annoying. And death wing is easily the biggest letdown of a final boss so far in wow. Blizzard hyped up how he was the biggest dragon they ever put in the game. So of course as the last battle you fight tentacles. Now I know it fits with how we went about killing him with knocking off the plates and releasing the old god corruption inside him and whatnot, but I think blizzard should have gone a different direction with how we finished him off so we could actually fight him like a dragon.
Because you know THousand needles, Feralas, Desolance, Darkshore, Ashenvale, AZSHARA, Barrens, SILVERPINE, redridge, searing gorge, burning steeps, BLASTED LANDS, badlands. didn't suddenly get 100X better in the revamps. I feel they did. Also the plaguelands. must not forget the plaguelands
I generally say
WOTLK > TBC > MOP => Cata
I always considered myself a PVE'er but the days of my hardcore PVE raiding fizzled out in Cata, but for a brief time in DS, and again in Mogu'Shan vaults I've been a casual logging in to see the RP shite and beating people up in PVP. So maybe it's not surprising that I look back fondly on the times of epic raiding in TBC and WOTLK though.
But with that said, if you wasn't raiding in Cataclysm there was just nothing to do... In TBC/WOTLK you had stuff to do but Cataclysm had no depth, no variety... MOP on the other hand is throwing shit at you from all angles, a vast improvement outside of raiding. Aside from the introduction of RBG's PVP has never been as good as it was in WOTLK, and LFR is an abombination.
Probably running on a Pentium 4
If you even did STV you saw the ZG revamp coming so don't act all pathetic and hopeless. Also Firelands was fine for Heroic guilds despite the short boss count it still lasted as loong as it should had. The expansion fell flat with the abyssal maw and War of the Ancinet flops which while not a deal breaker. The SHORT Finale raid and Dull terrible extremely simple deathwing heroic fight left everyone in a foul mood.
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Rag heroic too hard? No I think the word you are looking for is Perfect
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How dare Mount hyjal be on a mountain and the highlands and grim batol be where.... grim batol has been known to be for years. Also Deepholm? Why couldn't it of just been off the coast of southshore.