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  1. #301
    Quote Originally Posted by Osanger View Post
    Edit: Also SoulBurn Soul Swap costing 2 shards is way too expensive
    This isn't my opinion, this is the opinion of the devs, and their intention behind the design.

    It's supposed to be. They want SS to basically be exclusively for situations where you *NEED* your dots on a target ticking at full power immediately. IE rapid target swapping in arena and high priority adds in pve. The idea is for it to be a major dps loss in the long term at the benefit of a massive dps gain in the short term.

    The issue is it really isn't for any dot but agony. Because agony needs to stack, of course swapping one already at cap is much higher burst. But you're looking at 2 gcds for ua/corr, compared to the TWO GCDS FOR SS.
    Pleb warlock from Awakening - Mug'thol, maintains simulationcraft for warlocks.
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  2. #302
    Quote Originally Posted by gahddo View Post
    This isn't my opinion, this is the opinion of the devs, and their intention behind the design.

    It's supposed to be. They want SS to basically be exclusively for situations where you *NEED* your dots on a target ticking at full power immediately. IE rapid target swapping in arena and high priority adds in pve. The idea is for it to be a major dps loss in the long term at the benefit of a massive dps gain in the short term.

    The issue is it really isn't for any dot but agony. Because agony needs to stack, of course swapping one already at cap is much higher burst. But you're looking at 2 gcds for ua/corr, compared to the TWO GCDS FOR SS.
    This is true, but unfortunately this design behind nearly everything useful costing shards is too focused on resource management that in PVE at least, it's likely we will opt out entirely from using SS and save all our shards for haunts. There's no real mechanic for us to balance out or play with that makes this interesting. I see resource management as one interesting idea, but the way it works for affliction at the moment is dull. This spec is too focused on PVP it feels. Blizzard definitely has some work to do to complete this spec.

  3. #303
    Quote Originally Posted by radjehuty View Post
    This is true, but unfortunately this design behind nearly everything useful costing shards is too focused on resource management that in PVE at least, it's likely we will opt out entirely from using SS and save all our shards for haunts. There's no real mechanic for us to balance out or play with that makes this interesting. I see resource management as one interesting idea, but the way it works for affliction at the moment is dull. This spec is too focused on PVP it feels. Blizzard definitely has some work to do to complete this spec.
    Haven't done the math but I'd wager 4 gcds to apply ua/cor, a fresh agony 0 stack, and haunt will probably outweigh 2 gcds to get ua/corr and a max stack agony. In terms of short term burst.

    Further illustrating why this is dumb. I'd be ok with it only if they made nightfall not restricted to 1 corruption again.
    Pleb warlock from Awakening - Mug'thol, maintains simulationcraft for warlocks.
    Email: tjc12821@gmail.com
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    Twitter: https://twitter.com/gahddo
    Feel free to ask for advice.

  4. #304
    Hi guys just wondering. How good is grimoire of sac for affliction locks now?

  5. #305
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    Aff felt decent on Brackenspore testing this morning - good boss/Fungal Flesh-Eaters damage, albeit damage to Fungal Flesh-Eaters suffers in comparison to Destruction if you aren't saving shards for each spawn wave due to ramp up time.

  6. #306
    Was excellent on Iron Maidens. Brackenspore was great as well but I was on fire watch.
    Cabana Pie Chart Twitch

  7. #307
    Quote Originally Posted by justmybass View Post
    Hi guys just wondering. How good is grimoire of sac for affliction locks now?

    Basically it's mandatory if you want to play Battlegrounds. My pets keep dying in 5 seconds when playing a battleground in the PTR. I even run with unending resolve, soul link and the glyph that makes your pets stronger.

  8. #308
    Hey guys, I would just like some quick confirmations regarding the Pandemic-effect rolled into all DoTs in WoD as there seems to be a lack of documentation around it. It's +30% for all classes incl. us yea? It's intended to be a nerf on our originally personal +50% effect? Also for Agony is it intended or a bug that it's not affected by Pandemic anymore? Well, it seems to add ~1sec, rather than ~7sec, but on live it behaves the same as any other DoT when extended.

  9. #309
    Quote Originally Posted by MooMan65 View Post
    Hey guys, I would just like some quick confirmations regarding the Pandemic-effect rolled into all DoTs in WoD as there seems to be a lack of documentation around it. It's +30% for all classes incl. us yea? It's intended to be a nerf on our originally personal +50% effect? Also for Agony is it intended or a bug that it's not affected by Pandemic anymore? Well, it seems to add ~1sec, rather than ~7sec, but on live it behaves the same as any other DoT when extended.
    Every class has 30% Pandemic and yes they intended to nerf our current Pandemic.

    We are going to assume it's bugged that Agony doesn't benefit from Pandemic it has been reported several times as well as tweeted to Celestalon, but nothings changed or been replied too, but its clearly a bug.

  10. #310
    Deleted
    Does anyone else feel that Affliction Locks demons should be replaced with Zombies, Skeletons and Ghosts ? They will fit the Affliction theme much better than the current demons.

  11. #311
    Quote Originally Posted by Dellius View Post
    Does anyone else feel that Affliction Locks demons should be replaced with Zombies, Skeletons and Ghosts ? They will fit the Affliction theme much better than the current demons.
    (Affliction) Warlocks are not necromancers.

  12. #312
    Deleted
    This thread is so dead, why not bump it with some great news:

    Originally Posted by Blizzard Entertainment
    Warlock (Forums, Talent Calculator)
    •Corruption Soul Shard generation proc rate now is 6%, down from 10%.

    Affliction
    •Nightfall Soul Shard generation proc rate now is 6%, down from 10%.
    Because we had *too much* shard generation on beta...

  13. #313
    Deleted
    Quote Originally Posted by Rurts View Post
    This thread is so dead, why not bump it with some great news:

    Originally Posted by Blizzard Entertainment
    Warlock (Forums, Talent Calculator)
    •Corruption Soul Shard generation proc rate now is 6%, down from 10%.

    Affliction
    •Nightfall Soul Shard generation proc rate now is 6%, down from 10%.
    Because we had *too much* shard generation on beta...
    They probably noticed people still using Soul Swap.

    /s

  14. #314
    Deleted
    and another nerf to affliction , while we were waiting on buffs .they want ot kill the spec , im sure now

  15. #315
    Quote Originally Posted by Hyperstomper View Post
    and another nerf to affliction , while we were waiting on buffs .they want ot kill the spec , im sure now
    Soon enough they'll give cast times to agony and corruption.

  16. #316
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    Well there's still the Enhanced Corruption perk to bring the proc chance back up to 8.5%!

    Really, these perks are a fucking joke.

  17. #317
    Quote Originally Posted by Rurts View Post
    This thread is so dead, why not bump it with some great news:

    Originally Posted by Blizzard Entertainment
    Warlock (Forums, Talent Calculator)
    •Corruption Soul Shard generation proc rate now is 6%, down from 10%.

    Affliction
    •Nightfall Soul Shard generation proc rate now is 6%, down from 10%.
    Because we had *too much* shard generation on beta...
    This is going to be terrible. Everyone who played Affli in T14 probably remember that with the low haste we had back then and no LMG we couldn't afford to spend soul shards outside of CD's/procs and it was many times hard to justify using SB:SS even during those procs. It was better when we could keep Corruption up on multiple targets because Nightfall didn't only proc from your last applied Corruption but all ticks from all targets.

    So in T17 we have a Nightfall with lower proc chance and that can only proc from our most recently applied Corruption AND we will have the horribly low Haste rating (which we can't even gain more from through reforging, gems etc) that you get from the low stats on gear at the start of expansions. On top of that they are gutting Drain Soul. We will literally only use our Soul Shards to keep Haunt up during procs, because we won't afford any other usage of it.

    IMO it's great that they are nerfing SB:SS. Soul Swap should obviously have been changed to how it was in T14 where we couldn't keep the dots on the target we swapped from without the glyph that gave Soul Swap a 30s CD. They should've kept Drain Soul how it was and reverted the Nightfall changes THEN balance the spec around that. It would've made the spec way more enjoyable to play. But nah, lets throw bandaids all over the place and ignore the huge QoL losses just like how they did with Demo . It's so obvious that the new Warlock devs have no idea how to balance the class while keeping the playstyles of the specs enjoyable.
    Last edited by Bonkura; 2014-09-25 at 12:40 PM.

  18. #318
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    Quote Originally Posted by Bonkura View Post
    It was better when we could keep Corruption up on multiple targets because Nightfall didn't only proc from your last applied Corruption but all ticks from all targets.
    Reverting this should've occurred a LONG time ago in beta testing.

  19. #319
    Quote Originally Posted by Zevoa View Post
    Reverting this should've occurred a LONG time ago in beta testing.
    So night fall only procs on the last target you put corruption on? Does this mean if you're soul swapping / multi dotting it will only proc off the last mob... or do I have this wrong?
    Oh yeaaaaaaaaah

  20. #320
    Quote Originally Posted by Sinstralis View Post
    So night fall only procs on the last target you put corruption on? Does this mean if you're soul swapping / multi dotting it will only proc off the last mob... or do I have this wrong?
    It'll proc on the most recently casted corruption DoT.

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