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I would really love if the team could gather up, think what they did to get warlocks so great, and do it 10 times more, once per class (well maybe not for druids and monks, those just need polish).
I never imagined this poll would have such decisive responses! Warlock is ahead by a mile! Maybe I'll finally have to try playing one!
It's damn blatant that Blizzard put by far the most effort into the Warlock class design in MoP than they've put into any class ever.
Mages in WoD seem to be a contender.
Originally Posted by High Overlord Saurfangi7-860 @2.8GHz | Radeon HD 7770 | 8GB DDR3-1333MHz | Corsair CX 430W |
Besides, DKs and Warriors have 2 roles, but still fall in the worst category, and shaman have the same amount of roles as Monk/Paladin, but is still better design (as per my explanation), so it's in no way limited to the roles they perform.. But it IS a vital part..
I voted Monk. The objectively correct answer is clearly either Warlock or Monk. Their specs and rotations feel unique, which is a feat considering how alike all the classes are those days.
A couple of observations :
-Monks feel very bloated as far as utility skills goes, and I hate that, but their main rotations are outstanding. Hopefully they remove a few abilities in WoD.
-Druids are pretty alright, but I think Bear and Cat could use work to differentiate them from prot Warrior/Rogue.
-I REALLY like the cooldown abilities for Mages. They mostly all fit very nicely with the Mage theme, in particular Mirror Images and Time Warp. I hope they do more themed cooldowns instead of just "+30% damage for 30 seconds buff/debuff", which most cooldowns are right now.
-Protection Warriors get gutted depth expansion after expansion and are so diluted and homogenized now. They had good things going in the past and all that's needed is to see those back. ie : Rend + Thunder Clap combo, single-target only Revenge, on-next-swing Heroic Strike.
-Blood DKs are up there in terms of active mitigation, but the rotation could use a little work. Big fan of Blood Tap, however.
-All other classes need work. In particular Paladins. Paladins have had how many revamps, 3 or more? And their design is still dreadful. That class is unplayable and just a bad copy of already existing classes in terms of rotations/uniqueness. Disgusting.
Last edited by Synbios; 2014-06-09 at 05:05 AM.
I voted hunter, but I am not sure it's a good vote.
It's pretty much based on which class I have enjoyed playing the little I have been on this expansion. It has it flaws, but so do the rest of the classes aswell.
My main is a druid, and will continue to be so I believe. Just not been very happy about it this expansion, which is a reason why I haven't been much on.
Warlock is the only pure which feels like each spec has real identity, it's not my favourite class though.
One cannot simply quit wow his way into Mordor.
warlock, each spec feels like a different class
I think that the cooldown on Speed of Light ould come down to be more in-line with the mobility of other classes, but as far as MECHANICS go for DPS and tanking we're top notch. Can't speak on Holy though.
Monk. Love all 3 specs.
I would say Mage has the worst design. The class is just called Mage and that should open up to lots of different amazing ideas to make the specs totally different and not feel anything like each other. Frost and Fire should had been an Elemental spec instead and Arcane should had been more about altering of time/teleportation/manipulation etc, and then they could easily come up with a different third unique spec.
Mage in the name got huge potential, but that potential is neglected.
Personally, if it's not a hybrid class then it already has a strike against it. I need flexibility and pures just don't cut the cheesecake.
If I had to pick one spec to rule them all...Windwalker atm. I am anxious to get my hand on the retooled Mistweaver spec, though, in WoD. On paper, I like what I see.
Secondly, those two abilities (and Beastial Wrath you have left out) change some of the fundamentals of the class while still appearing similar. On the surface the specs look the same, in play they work differently and require a totally different playstyle to do correctly... that's good design. It lets people jump right into the class without knowing anything, and rewards those who actually do know something (easy to play, difficult to master... though I would venture to say that the Hunter is not, by any means, very difficult.)
As I said: Anyone can pick up a hunter and do decent dps, but those who master it are rewarded. That's good design. All classes shouldn't be supremely difficult to even play decently... there has to be something that the mediocre players can use and not by abysmally bad. If you design a game only for the elite-skilled then it will not be successful... it will be famous, but not exactly fun (I'm looking at you Ninja Gaiden.)
"And what's the real lesson? Don't leave food in the fridge."
This poll seems curious to me: I think in the original WoW both priests and rogues could be easily in the firsts positions of best designed classes.