View Poll Results: What do you think about it ?

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  • Yes, it's a good idea

    106 49.07%
  • No, it's a bad idea

    70 32.41%
  • I don't care

    40 18.52%
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  1. #21
    Elemental Lord Kaleredar's Avatar
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    Quote Originally Posted by ACES View Post
    People are going to buy gold whether it's against the rules or not so Blizzard might as well make it legal and make it benefit other players at the same time. Like someone above said: there are zero downsides.
    All that would do is drive people to buy more gold from third-party sources. Sanctioned gold selling would flood the market with gold, leading to massive inflation. In essence, it then becomes REQUIRED to buy gold to get anywhere. Assuming gold sellers could sell gold for less than blizzard, they're in essence offering the same required product for less money, meaning the gold sellers get a massive boost to their business, seeing as the potential clientele has now increased to feasibly include every WoW player.
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  2. #22
    Quote Originally Posted by ACES View Post
    It's not less revenue. The game time that you buy from the AH has already been paid for by someone with real money.
    Edit: actually never mind, you're right. My brain apparently stopped working today.
    Last edited by Celista; 2014-06-11 at 01:13 AM.

  3. #23
    Herald of the Titans Kurgath's Avatar
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    Well, people are already doing it in WoW, still don't understand why Blizz doesn't just allow it. It would prolly bring more customers as well.

  4. #24
    Mechagnome beardedcandy's Avatar
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    Quote Originally Posted by Issalice View Post
    People already do this in game, I don't see a reason why Blizzard shouldn't offer a legitimate way to do it.
    pretty much. if i can't buy gametime with gold (which I do, of course), I'm done playing. Why should they care where the money comes from? an in-game token would ruin scammers, and save them countless customer support tickets
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  5. #25
    Don't really see the harm personally, gold doesn't buy much in WoW anyway.

    And I know a fair few people who already buy subs with ingame gold from friends...

    Quite a clever system for Wildstar, seeing as every 30 day sub is still ultimately bought from their store. No loss of sub revenue.

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    Quote Originally Posted by Endre View Post
    Well, people are already doing it in WoW, still don't understand why Blizz doesn't just allow it. It would prolly bring more customers as well.
    If I had to guess I'd say they're concerned it might encourage botters/hackers/etc.
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  6. #26
    Bloodsail Admiral ACES's Avatar
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    Quote Originally Posted by Kaleredar View Post
    All that would do is drive people to buy more gold from third-party sources. Sanctioned gold selling would flood the market with gold, leading to massive inflation. In essence, it then becomes REQUIRED to buy gold to get anywhere. Assuming gold sellers could sell gold for less than blizzard, they're in essence offering the same required product for less money, meaning the gold sellers get a massive boost to their business, seeing as the potential clientele has now increased to feasibly include every WoW player.
    It wouldn't lead to inflation at all. When people buy from sites it's as if they're creating gold because the gold they bought wasn't part of the economy. That on a large scale would create inflation.

    With the selling game time option the gold people are buying comes directly from someone else who is an active part of the economy so the amount of gold in the economy isn't changing so there wont be inflation.

    What will happen, I fear, is that so many people would take advantage of it that it would drive the price of gold per game time down to a point where it would be much cheaper to buy from sites and thus undermining the legal gold buying. If there were a way to maintain a ratio near $1/1k on the AH, like say each person gets to sell one unit of game time per month (as an example) maybe this could be mitigated.

  7. #27
    Mechagnome beardedcandy's Avatar
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    Quote Originally Posted by Mormolyce View Post
    Don't really see the harm personally, gold doesn't buy much in WoW anyway.

    And I know a fair few people who already buy subs with ingame gold from friends...

    Quite a clever system for Wildstar, seeing as every 30 day sub is still ultimately bought from their store. No loss of sub revenue.

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    If I had to guess I'd say they're concerned it might encourage botters/hackers/etc.
    an in-game tradeable token would go a long way to hurt scammers. one of their most common tactics is selling gametime, and then refunding the purchase after the gold is traded.
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  8. #28
    Quote Originally Posted by Mormolyce View Post
    If I had to guess I'd say they're concerned it might encourage botters/hackers/etc.
    That's the only possible downside and it's not much of one when you consider that botting for gold to buy CREDD gets you nothing more than a month of gametime, i.e. $15 maximum per month. That hardly seems worth a botter/hackers time.

  9. #29
    Quote Originally Posted by Kaleredar View Post
    All that would do is drive people to buy more gold from third-party sources..
    Quote Originally Posted by Kaleredar View Post
    Assuming gold sellers could sell gold for less than blizzard, they're in essence offering the same required product for less money, meaning the gold sellers get a massive boost to their business, seeing as the potential clientele has now increased to feasibly include every WoW player.
    Why would you buy gold from an external source and risking getting your account banned / hacked / credit card lost ?

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    Quote Originally Posted by Mormolyce View Post
    If I had to guess I'd say they're concerned it might encourage botters/hackers/etc.
    1 - hackers already exists
    2 - encourage botters to do what ? farm gold ? again why would everyone buy gold from and external source and take any risk ?

  10. #30
    Elemental Lord Kaleredar's Avatar
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    Quote Originally Posted by Schmilblick View Post
    Why would you buy gold from an external source and risking getting your account banned / hacked / credit card lost ?
    Why do people do it now?
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  11. #31
    Quote Originally Posted by Sinitar View Post
    Saw some of my guild mates doing this exact same thing. It's high time blizzard implements it, mainly because it serves as the best gold sink there is.
    Buying game time with gold isn't a gold sink.

    A gold sink is something that takes gold out of the game -- like buying a Yak from a vendor, or spending it on the Black Market AH.

    Buying a game time card off the Auction House only transfers my gold to the seller.


    In real life, when the US Treasury prints 100 $1 bills, they also destroy $100 in the process to curb inflation. In WoW, gold also needs to be "destroyed" to curb inflation.
    Last edited by ablib; 2014-06-11 at 05:38 AM.

  12. #32
    Quote Originally Posted by Kaleredar View Post
    Why do people do it now?
    Because there is no other method to do so?

    Kinda like how breaking bad pirating went down after netflix became an established streaming service of it. If you give a legal option, people opt for that. This is why Game of Thrones is the most pirated show in the world, because if you do not have HBO you cannot watch it otherwise.

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    Quote Originally Posted by ablib View Post
    Buying game time with gold isn't a gold sink.

    A gold sink is something that takes gold out of the game -- like buying a Yak from a vendor, or spending it on the Black Market AH.

    Buying a game time card off the Auction House, only transfers my gold to the seller.
    Make it so it costs 15k gold in game + 15$ online, this also disallows a great number of hacked accounts buying up this currency with a stolen credit card or something. Or it will stop people from opening up vanilla accounts and buy up like 50 one month tokens, then issuing a chargeback.

    People will sell it for 30k, and now you have removed 15k gold from the game, and the person basically spent 15$ for 15k gold. Theres numerous variations they can go with this.
    Last edited by cityguy193; 2014-06-11 at 05:41 AM.
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  13. #33
    The Lightbringer Zka's Avatar
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    Quote Originally Posted by Schmilblick View Post
    Hi, i just wanted to know if Blizzard should implement the same system as the Wildstar Business model, the C.R.E.D.D feature is really awesome for players like me who LOVE to play Wow but can't really pay for it.

    http://www.wildstar-online.com/en/ga...usiness-model/

    EDIT : this could also stop gold sellers.
    Yes, this is awesome. EVE Online has this model and it works well. It lets poorer players play on someone else's real world money in exchange of some ingame money.
    The problem is that ingame gold isn't exactly important right now in WoW. It's mostly used for vanity stuff and a few crafted pieces each tier - which only top raiders will buy. First they have to make gold more important before such a model would work.

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  14. #34
    Quote Originally Posted by Zka View Post
    Yes, this is awesome. EVE Online has this model and it works well. It lets poorer players play on someone else's real world money in exchange of some ingame money.
    The problem is that ingame gold isn't exactly important right now in WoW. It's mostly used for vanity stuff and a few crafted pieces each tier - which only top raiders will buy. First they have to make gold more important before such a model would work.
    Honestly gold being non-integral to the overall game is what makes the game great. I fail to see how such a system will fail if gold stays the way it is, there is still the BMAH + gold sinks for a lot of things in game already + alts. If someone made so much money that they overcame every gold sink in the game, then more power to them and then they can just play for free for the next 10 years.
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  15. #35
    Herald of the Titans Valyrian Stormclaw's Avatar
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    You mean an EVE like system where by playing the game you can pay for it? Well...that doesn't really work in MMOs like WoW. EVE's worked because anyone could make enough money to meet the prices for PLEX. In WoW, not everyone's main goal is money.

  16. #36
    Quote Originally Posted by cityguy193 View Post
    Make it so it costs 15k gold in game + 15$ online, this also disallows a great number of hacked accounts buying up this currency with a stolen credit card or something. People will sell it for 30k, and now you have removed 15k gold from the game, and the person basically spent 15$ for 15k gold. Theres numerous variations they can go with this.

    Sound like it could work. However, in my experiences buying game time with gold...the sellers are typically dirt poor (in game). 15k gold is a lot of money to these folks. If they had 15k, they probably wouldn't feel the need to purchase gold at all.

    There needs to be a better way to curb inflation. The strategy should have a dual approach. The first one would be to stop creating (printing) so much gold in the first place. Every time an account is hacked, gold is duplicated. It's an immense problem on inflation. Instead of Blizzard being more active at eliminating hacking, they eliminating other sources of inflation such as reduced gold and item drops from lower level dungeons and raids.

    Secondly, there can't be universal gold sinks, because the distribution of wealth amongst players is HUGE. The majority of players are broke, while a very tiny portion are wealthy (Google a chart of distribution of wealth in the USA, same thing). So you can't just universally increase the price of riding training, and repairs, and vendor goods, while lowering money drops off mobs, because it would hurt a great deal of the playerbase.

    Selling cards on the AH for gold, would help distribute the wealth a little bit, to then be able to implement some serious gold sinks that affect a greater portion of players fairly.

  17. #37
    The Lightbringer Zka's Avatar
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    Quote Originally Posted by cityguy193 View Post
    Honestly gold being non-integral to the overall game is what makes the game great. I fail to see how such a system will fail if gold stays the way it is, there is still the BMAH + gold sinks for a lot of things in game already + alts.
    I can't see enough people spending let's say $150 to buy 200K gold and spend it on a vanity item. Currently this is almost the only thing people need gold for. Average players don't exactly need a fortune to keep their characters gemmed and enchanted. Consumables are an even less concern now.
    Another problem is that they really need to make AH global or at least integrate at least 10thousands of active players per AH. All this model doesn't work well if the economy is not active.

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  18. #38
    Stood in the Fire intrinsc's Avatar
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    Quote Originally Posted by Schmilblick View Post
    Hi, i just wanted to know if Blizzard should implement the same system as the Wildstar Business model, the C.R.E.D.D feature is really awesome for players like me who LOVE to play Wow but can't really pay for it.

    http://www.wildstar-online.com/en/ga...usiness-model/

    EDIT : this could also stop gold sellers.
    So, with how cheap gold is in WoW(under $1/100gold) the price of a CREDD-like currency would have to be incredibly high and that high price would translate to a very high real currency price. It wouldn't work, IMO. It works in WS because it's a new game and the economy is still shifting every single day.

  19. #39
    The Lightbringer MonsieuRoberts's Avatar
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    I don't see why not.
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  20. #40
    Quote Originally Posted by Kaleredar View Post
    Why do people do it now?
    Maybe because ONLY the illegal way exists right now ?

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    A little bump so we can have more votes and opinions

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