Yes, it's a good idea
No, it's a bad idea
I don't care
It was never Hardcore Vs Casual. It was Socialites Vs. Solo players
#blizzisevilebecausetheyarepreventingmefromenjoyingtheirproductswithapricetag #blizzardisprovidinganadditionalservicethatpeopleaskedforandthepeoplewhodidntaskforitarepi ssedbecausetheywanteverythinghandedtothemlikeentitledassholes #whydoessubwaycharge5bucksforasandwichwhenicouldeatmyneighborsdogshitforfree #mcdonaldsmakesenoughmoneyishouldgettheirfoodforfree
Considering my inability to gather gold in game since you can no longer be a lazy fuck and sell valor-point-boots for ingame-dosh im a bit... eh... well...
It is a fair concept... But i dont like to work in game to play, you know? I got enough in my head with money and bills when im not playing, i dont want to do chores in a game as well, just to be able to keep playing it. I work already to do that and pay a monthly fee.
Not bashing anyone but after reading some threads it seems there are some people who will defend the subscription until Illidan returns wielding Frostmourne :O
Personally I think this idea is nice so long as the potential loss of income doesn't hinder the speed at which content is created, if for example content was delayed by a month each tier I could live with that quite easily. Now if content was delayed 3 months or more I would say to the Nether with the idea! I am all for reducing the pricing of things such as the subscription, in-game services (transfers, faction changes) and making all blizzard store items under $10 HOWEVER I am not for most if any of them if it means content is released at a much slower pace.
In the end I want to trust in Blizzard and trust that they won't succumb to greed and instead will focus on making life better for players (in-game and IRL with cost reductions) however a company is first and foremost a company, companies survive off of money just like goblins.
I'm not sure what those friends of mine are paying in gold to buy their game time, but I'm sure it's a lot more than 1,500 gold! Which proves that such a market could exist.
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Unless it's only possible for CREDD to change hands once, like Bind on Sale or something.
You can't sell / give / gift C.R.E.E.D bought with gold, so the gold sellers are screwed again.Can i give / gift C.R.E.E.D to my friends ?
Yes! C.R.E.D.D. can be gifted to other players, but only by the original real money purchaser, and only if the C.R.E.D.D. has not yet been bound to the account. Unfortunately, players who have already bound C.R.E.D.D. to their account or have purchased it with in-game gold from the C.R.E.D.D. Exchange are unable to gift C.R.E.D.D. to other players.
The plex method has worked perfectly for the games it's been tried in, and moving it into World of Warcraft feels like the next logical step for the game during its decline.
The key point, of course, is that word; "decline". If it was launched in WoW, the sheer volume of wailing on the forums that WoW was dead would likely have something of an impact. Whether it is or not, it'd be treated as an admittance of defeat. EvE and WildStar launched with it in place, which is a completely different ballgame altogether.
I think this would be an excellent idea, but no for 2014 world of warcraft. Back in 2004? sure!
Why? because after 10 years of bots and exploits the economy in this game is totally broken. I wouldn't be fair that players with millions of gold generated directly or indirectly by 'illegal' activities now get to play for free. Maybe this makes the whole idea to risky even for Blizzard, they'll have to fight harder against those activities and i honestly think they can't.
On the other hand, there is already a market out there that sells game time, mounts & pets for gold, so maybe is not bad that Blizzard takes control of that market.
I'd be down.
I'm an adult, with a job and a family. My time is more precious than my money (at this game's rates anyway).
I'll gladly give you guys a free month of game time to farm gold for me.
Disclaimer Edit: I don't buy gold currently because I don't want to perpetuate the value that hacking people's accounts currently provides. PLEX and CREDDs don't do this.
wows over all infrastructure cant support the model.
A game would ahve to start out with this to successfully implement it. llike wildstar.
Has been successfully used by EVE Online for years. "Wildstar business model". Way to take credit for other game's ideas, scumbag wildstar.
The night is dark and full of terrors...
Already do it, I used to sell game time for gold when I raided.
the discussion on wow's business model is pointless - unless an MMORPG game comes up with a different model and retains more than 10 million clients, no one will change the model that has worked for almost 10 years.
in addition, changing an already established system and implementing a new one has incredible dismantling and setup costs, and the uncertainty of how the new model will be perceived. you may say that WoW will gain 2 million people by going F2P for example, but 2 million can leave because it goes f2p.
It would have to be done with tight restrictions. Wildstar does it a bit better than EVE by limiting players to keeping a maximum of 12 CREDD on one account so the merchant barons can't hoard them. The CREDD will *possibly* disappear after an account is inactive for three months as well.