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  1. #361
    Quote Originally Posted by Osmeric View Post
    I think this would have happened to the MMO space eventually, even without a dominant MMO. It's just that it happened in WoW, because WoW was dominant.
    Whereas i agree with your ppoint that players only have a 'finite amount of MMo in them' i cant help but see the MMO market itself is also to blame in the downturn.

    I cant help but believe that if the MMO market was made up of 3 or 10 great MMOs and they all had a similiar market share, then there be a healthy competition and therefore the content production for all of them would be better. Healthy competition generates more effort, more funding and more innovation from the devs.

    All the time 1 mega-MMO exists it stiffles all of the others and ultimately isnt healthy for the genre overall.

    EDIT: @Benbos i said if u cannot understand my post then please dont reply anymore.
    Last edited by Endemonadia; 2014-06-25 at 01:05 PM.

  2. #362
    Quote Originally Posted by Osmeric View Post
    I don't think it's a result of the market domination by WoW, though. I think what happened is that each player as a finite amount of MMO in them.

    MMOs are based on a kind of psychological trick, delivering a rush from synthetic awards and achievements in a social context. I think this trick eventually wears out. Jaded players, no longer getting the same rush they did, try other MMOs in a vain attempt to get it back, but it rarely works, or works for long.

    I think this would have happened to the MMO space eventually, even without a dominant MMO. It's just that it happened in WoW, because WoW was dominant.
    I agree with this post 1000000000000000000 percent.
    Khadgar: Prepare to heroically CTRL-E through the portal with me!

    Quote Originally Posted by Hooky View Post
    yeah wow cool..how about raising the valor cap consider WoD isn't that far away? 1000 valor points gets u a lollipop and kick in the nutsack these days! Back in my day we could get a bucket of candy and a pet ferret with that sort of points!

  3. #363
    Quote Originally Posted by Endemonadia View Post
    Whereas i agree with your ppoint that players only have a 'finite amount of MMo in them' i cant help but see the MMO market itself is also to blame in the downturn.

    I cant help but believe that if the MMO market was made up of 3 or 10 great MMOs and they all had a similiar market share, then there be a healthy competition and therefore the content production for all of them would be better. Healthy competition generates more effort, more funding and more innovation.

    All the time 1 mega-MMO exists it stiffles all of the others and ultimately isnt healthy for the genre overall.

    EDIT: @Benbos i said if u cannot understand my post then please dont reply anymore.
    @endemonadia: Your points were proven WRONG by simple facts and figures anyone can trace on the internet.

    The vast majority of MMO's had to go free to play and abandon subscriptions and even then they lost players MASSIVELY in the last 2 years.

    If you want to discuss things' stay to the FACTS. Explain why a free to play Rift LOST 35% of its servers in just 10 months time in the LAST year alone ...

    Putting fingers in your ears and yelling "nananana I don't read and listen" is simply silly.

    If you want to fabricate an illusion stay away from discussions: NEW MMO's FAILED massively in retaining subscriptions and going free to play was not even a solution to stop the bleeding of their player base.

    Everyone who has been following this industry knows this, except you I guess.
    Last edited by BenBos; 2014-06-25 at 01:12 PM.

  4. #364
    Quote Originally Posted by Osmeric View Post
    I think what has happened is that new MMOs have had disappointing uptake, compared to the expectations that drove the decisions to develop them. As a result, new MMO development appears to have been choked off. Some games have still been trickling out of the pipeline, due to lag between commitment to development and release.

    Game developers these days are going to look at the high costs and high risks of MMOs and decide to put their money elsewhere. MOBAs or mobile games, for example. A proposal to make another WoW clone is probably not going to get greenlighted.

    Yes, they would need to make a game that is fundamentally different than an "MMO". I would say a "persistent" online RPG focusing on small groups of 3 to 5 players would have a better shot at getting a lot of attention. None of the traditional MMOs do 3 or 5 man "raid-difficulty" type content that WoW does in 10 to 25 man raids. I think a Diablo-type game with some WoW-style boss fights would be awesome if someone could actually pull it off.

    In short: think LoL RPG. : )

  5. #365
    Quote Originally Posted by BenBos View Post
    @endemonadia: Your points were proven WRONG by simple facts and figures anyone can trace on the internet.
    The only place my points were proven wrong r in your head... as always.

    U have posted a load of garbage which had fukk all to do with my original post. I suggest u learn to read and reply to what people write instead of taking every opportunity to post your bias bullshit and invent argument where they dont exist.

  6. #366

  7. #367
    Quote Originally Posted by BenBos View Post
    NEW MMO's FAILED massively in retaining subscriptions and going free to play was not even a solution to stop the bleeding of their player base.
    I think you missed it again...

    You think these games have "failed" but as long as a game is profitable it has not "failed". If you expected them to turn into the next coming of wow and that is the measure of succeeding vs failing you're insane. The games have stable player bases albeit small ones and continue to be profitable, I don't comprehend how that is considered failing.

    I also somewhat agree with ende's point about wows monopoly. Every other game that has come out since wow is held up against wow and not only needs to offer everything wow offers immediately at launch completely bug free as a baseline and then to be successful offer even MORE than that for the game to not be terrible to people and "fail".

    All of these things are unreasonable, even with wildstar you see the forums at launch riddled with people essentially going "WHY ISN'T THIS GAME WOW I WANT THIS GAME TO PLAY EXACTLY LIKE WOW TO A T WHAT THE HELL THIS IS GOING TO FAIL UNSUBBING SUCKERS". It isn't healthy for the competition when they're expected to be said other game with a different skin. Ohwel not much we can do about that situation anyway.

    The market for MMORPG's has definitely gotten older, which shows that younger kids really aren't getting into it which explains the attrition. Maybe a large reason why wildstars art design is so over the top cartoony? Kinda like the problem with comic book shops dying out because its literally the same people keeping them alive by coming in every week and once those people are no longer buying they won't be pulling in enough fresh faces to survive.

    Its that stupid "OH YOU'RE A NEWGEN GTFO NOOB I'VE PLAYED SINCE LAUNCH" mentality that kills its own community by driving new faces away.

  8. #368
    Quote Originally Posted by corngrenade View Post
    In short: think LoL RPG. : )
    Hmmm! Maybe we now know why Ghostcrawler (and some others) went to Riot.
    "There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
    "Almost every time I have gotten to know a critic personally, they keep up with the criticism but lose the venom." -- Ghostcrawler

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