Mostly everyone cares about how the game plays, only a few people care about what random NPC#37 says. It's really that easy.
Because great gameplay can carry bad or non-existent story.
But if you have horrible gameplay and even greatest story, most people will just watch let's play.
while i'm generally cool with there being little lore or storyline in the game (at least the MMO genre), what they've been doing with the books is silly.
most notably in cata, everyone gets sent on this epic questline to 'save thrall', and then you're left wondering 'who the !#@$ is this chick talking with thrall ?'
they constantly harp on all the resources it takes to create cinematics, etc... but cant spend a line or two of quest text introducing a character that is pivotal to the scene ?
Because between books, film, other media and games, games are traditionally the worst at telling stories, particularly where the story isn't actually interactive. The games with the best stories almost always rely heavily on that interactivity, either through a high level of immersive gameplay or by making player decisions impact the story, or just by forgoing most interactivity outright, as is the case with visual novels (which are arguably not games at all). It's just not a good area of focus for MMOs in general or WoW in particular, because they/it can't realistically afford to do either of those things well.
On top of that, WoW doesn't have a particularly good story by any measure. Good settings and in-game history, yeah, but the story as we see it unfold ranges from "nothing spectacular" to "pretty bad". There's a whole range of reasons for that; too many characters to deal with, two factions to write for with an unwritten rule that neither one of them is allowed to be the villain and yet they must both fight eachother, a requisite to explain anything that appears for gameplay reasons and, of course, the fact that it's an MMO, which bodes poorly in itself. That lack of quality, for reasons that may well be outside of Blizzard's control, makes it a poor area to invest a lot of time in.
There's a good many reasons that lore is secondary, and I wouldn't disagree with any of them. The double whammy is that, generally speaking, less people care about story anyway.
See why it doesn't work that way? It's a game. Games work with rules, and lore or story can sometimes go strictly against the logic of these rules, even if it would improve the quality of lore.
Last edited by The Kao; 2014-06-14 at 02:11 PM.
There are too many design flaws in your game. As a result, your customers' game experience may be degraded. Fire or replace the failing developers if you don't want to see this message again.
WoW would have to be similar to the Battle for Middle Earth games, I suppose...
Where you had the option to play campaigns that are directly lore reenactments.Or you play open campaigns where nothing is lore bound other than the races and the lands..
WoW is for that matter the latter......
"The pen is mightier than the sword.. and considerably easier to write with."
Because that's how Blizzard chose to develop WoW. Gameplay > Lore is one of their core values. They recognize that you can develop different ways, but they chose not to. There was a pretty interesting Blizz post on this a few months back.
Killing the Lich King felt more epic to me than to people like you I guess since I actually know what Arthas went through, his story and everyone affected by his reign of terror. So you saying for a fact that it's irrelevant, is simply wrong. If there's no story that I care about in a game, I will lose interest eventually. WoW strikes a pretty good balance to me and SHOULD value gameplay before lore, but that doesn't mean people are blind and void of interest in it...
I love the Warcraft universe, the lore of other mmos never manages to capture me the same way.
- - - Updated - - -
Cause people play the game to enjoy it, not to learn something.
But i gotta say i love the Lore of World of Warcraft!
One of the best games with good lore.