Originally Posted by
Challenge
Not really, because they could actually make scourge strike hit like a monster (more than NS can absorb consistently) and just nerf other spells in relative damage while keeping the same net damage in PvE. Thats not the case in PvP.
The first bold is somewhat wrong, our main damage on every fight really should be blood plague. The max potential of the class in PvE is really revolved around DoT snapshotting, not how many SS's you can get out. The second bold is another reason why they are axing one. There is no need to have 2 different strikes for 2 different parts of gameplay that ultimately, perform the same job. Next point also refers to this
Because I showed you as an example how much how a number knob can do. If they was equal, SS would win 90% of the time. Because SS also have the great benefit of scaling properly. If they can tune SS to make up for NS in PvP there is no need for NS. The same logic does not work for PvE, because NS is useless there. Outright damage on the other hand is never useless in any scenario.
Dks were AMAZING s5,s6, Pretty decent s7, below average s8, average s9, average s10, pretty great s11 and s12, s13, s14 , s15 below average.