Last edited by valliant13; 2014-07-04 at 10:05 PM.
Ranged can complain about not being able to cast while moving when I can melee stuff 40 yards away.
It really is more fun when you can cast and move. Before WoD alpha started and GC moved on, he said they were thinking about a new niche for melee, so they could let ranged keep movement. Guess that never materialized. Pity.
I'd be totally fine with ranged keeping mobile casting if melee had something else.
It is a fair tradeoff, but like I said in my post, ranged enjoyed moving.
It is indeed difficult to think of strong melee niches, which is probably why they abandoned the concept. Ranged needs cleave these days, so that's not it. You can't just make everybody deal more damage when in melee range, otherwise you'd have entire raids with their noses in the boss' rear end. Not a trivial exercise to think of something that resists casual scrutiny.
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Not sure how people can complain about "spamming necrotic strike" when with the changes you'll end up spamming more scourge strike than you do necrotic strike now since you'll use all unholy + death runes to scourge strike. Just dumb downs the gameplay more with the removal, same with double grip leaving and I don't see any other than the necrotic plague having pvp viability due to positional requirements + Breath of sindragosa secondary effect is too situaltional as it is. And necrotic plague actually makes the gameplay in pvp even simpler than not having it.
There is some obvious problems with some talents like Remorseless winter like all slow removals removing the stacking stun debuff which makes is completely useless in pvp since there is massive amount of low cd slow removals and addition to all those you can simply cc dk and move away or just use pure mobility not to be next to dk etc etc. Way too many weaknesses for a single ability, when it has such a long stacking time already.
No changes to frost/blood presence either so, so frost probably needs to be broken as fuck in other aspects to be viable in arenas. They really should try to fix even one/two specs of a class to a good pvp state before trying to balance tank specs in pvp.
As far as remorseless winter, I personally think it should be hungering cold again. It's TOO easy to get away from DKs as is, and with us losing double grip it will be easier to kite us. I don't know why they continue to throw but you have death grip in our face when it comes to pvp...it's actually quite pathetic.
Hope they bring back Necrotic Strike. I simply do not like unholy in Beta much. Mostly just dueling but it feels like it's missing something without NS. I don't think I'll be happy even if they buff Scourge Strike to respectable levels which they probably won't much. Something tells me they're happy with its current damage now. PvE. Necrotic Strike made it possible to balance unholy for PvP without affecting dragons.
For example, I converted 4 runes to death runes and spammed Scourge strike 6 times on a warrior in Defensive Stance and it didn't do much. He on the other hand got me to less than half health in 4 seconds. We were similarly geared. I know it's too early but if you're expecting they'll buff SS to hit near Mortal Strike levels, you'll be disappointed.
Necrotic plague is fun though. Best source of damage at full stack. But it will probably get dispelled a lot in arenas so probably only Dot comps for unholy from now, and with Glyph of dispel protection, it will only probably hit as hard as BP and FF combined. Haven't tested that
I definitely won't complain if unholy ends up being strong without needing some gimmick to abuse for once.
Fun fact: since inner fire was changed to 60% armour priests have more armour than death knights without blood presence.
I miss the days when being in plate meant something.
Cloth wearers always were above leather in armour alone due to selfbuffs. So the correct term for a squishy would be "feels like leather"
A witty saying proves nothing.
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