I'm an avid reader of the site and forums. I've read many threads about new class ideas, some are good, some are not. So, I decided to write my own class, that I would love to see ingame someday, besides I know this will never happens.
I know that are thousand of threads like this one, but who cares?
I'll just put the core idea and characteristics of the class. Don't cling to names (class, spec, skills), I'm horrible at it, just pay attention to the idea, please.
Comments and suggestions are welcome, and just let me know if you find any writing mistake, my english is very bad.
Here goes the wall of text
I - LORE
What we know:
After the Cataclysm and the Fall of Deathwing, the Dragon Aspects lost part of his powers, became mortals and temporarily moved away of the problems of Azeroth (MoP). At that time, Wrathion has worked and prepared the mortal races (heroes) to face a greater evil (possibly the Burning Legion).
WoD is coming, and with it the hope of reopening the history with the BL at the end of expansion. It's likely that Wrathion make an appearance, again.
Since the first war that the mortal races are directly involved in the conflicts of Azeroth, causing or solving them. The mortal races eliminated two Old Gods (C'thun and Yog'saron), they expelled the BL from Azeroth, destroyed Lich King and his Scourge, helped in the battle against Deathwing, and fought the Sha. Now they will prevent the Iron Horde from invading and conquering Azeroth.
With all these virtues in helping to defend Azeroth and keep it safe from the bad guys, the Dragon Aspects have come to respect over the mortal races. So, Wrathion decided it was time to "gift" some worthy races with dragon powers, and created the League of Dragonsworn, a class of warriors with the ability to use draconic powers. The League of Dragonsworn has a mission to help the factions in the battle against the evil that is to come (BL perhaps?), and would be introduced in its expansion. (This is only the seed of the idea , which can be further developed)
Besides the expansion involving the BL and Wrathion, this class can be introduced in any expansion with reference to the Aspects such as Emerald Dream or Infinite Dragonflight, and can easily be connected to Lore. The Dragon Aspects and respectives dragonflights have a rich plot that are easy to develop, and very cool.
II - Characteristcs and Gameplay:
Dragonsworn (DS) is a hybrid class (tank, healer, dps), have a dual system resources , Mana and Dragon Orbs (stored up to 5). Mana is used to cast skills to generate Dragon Orbs, and these will be spent in iconic class skills (similar to Monks and Paladins). Also, they have a third energy bar called Dragon Rage, which slowly fills up during combat while using skills. The use of Dragon Rage makes the Dragonsworn becomes a kind of Dragonkin, improving their skills and granting some buffs. The origin of the power of DS is its link with the Dragon Aspects, using dragon skills and even invoking them for combat.
Armor: leather until lvl 40, then mail. Agility to tank and intellect to dps/healer.
Weapons: daggers, fists, 1h maces / axes / swords. Do not use any type of 2 handers.
Offhand: shields (3 specs) and offhands (dps / healer).
Races: Alliance (Human, Draenei, Night Elf) / Horde (Orc, Tauren, Blood Elf) and Pandaren for both.
III – Specializations and sample abilities
Specs: Protector (tank), Incantation (DPS), Life Giver (healer)
Tank spec that uses weapon and shield, daggers may or may not be adjusted to spec, depends on the willingness of developers. I confess that I can't create anything new here, since Blizz is turning every tank really close to each other right now.
Sample Skills: [g] generates Dragon Orbs / [s] spends Dragon Orbs
Mastery: Red Dragon Infuse - increases the effectiveness of Dragon Scale (buffs), and reduces the percentage of conversion of damage to Dragon Sickness.
Dragon Scale - when hit, a percentage of damage is converted into Dragon Rage. Also gain defensive bonuses:
> increases armor
> increases chance to block and blocked damage
> increases chance to parry
Dragon Sickness (debuff) – whenever you avoid damage (with self shields, blocks or parry/dodge) you gain Dragon Sickness, reducing haste, mana regeneration and generation of Dragon Rage. Accumulates with time and can only be removed with Breath of the Dragon Queen.
[g] Dragon's Claw - Attacks with weapon using draconic power hitting the target with full damage, and two other enemies with half damage. Generates 2 Dragon Orbs. (9s CD)
[g] Shield Clash - attacks the enemy's body with the shield. Generates 1 Dragon Orb. Cause debuff.
[g] Scorching Ground – uses draconic power to burn the earth, burning all targets around for 6s. Generates 1 Dragon Orb if 3 + targets are hit. Cause slow. (no CD, short cast)
[s] Breath of the Dragon Queen - removes all Dragon Sickness. Costs 1 Dragon Orb.
[s] Red Dragon Onslaught - uses the power of the Red Dragons to perform a massive attack on target with weapon. Extra damage if the target is burning. Costs 2 Dragon Orbs. Gain Dragon Scale (buff).
[s] Barricade - imbue the shield with draconic power, reducing / absorbing magical damage taken. Costs 2 Dragon Orb. (medium CD)
[s] Scorch of Recovery – invokes green flames of healing to recover HP. Costs 3 Dragon Orbs.
Alexstrasza's Gift - uses the power of Alexstrasza to create a protective aura around himself, reducing damage taken by 20%, increasing HP by 10% and increases all healing received by 20%. (Strong defensive CD)
Alexstrasza Presence - invokes an avatar of the Dragon Queen to the battlefield, increasing the HP by 10% and increasing healing received by 20% of all allies. (Raid defensive CD)
Dragon Rage Form: Red Dragonkin - turns into an armed Red Dragonkin by 1s to every 10 Dragon Rage used (maximum of 150 for 15s), reducing all damage taken by 20% and removing the CD on all Dragon Orbs generating abilities. Immune to Dragon Sickness while in the Dragonkin form.
With the teachings of Kalecgos and the Blue Dragons, the Dragonsworn use control over Magic to amplify their attacks and destroy enemies. Caster DPS with different mechanics: using one type of magic, gains a bonus to another type of magic (works like an aura). There are 3 types of auras: Spell-Weaver Prestige, Life-Binder Emanation, Dreamer's Dream. Each spell has a specific bonus when cast on the right aura, as its description. Moreover, Incantations Dragonsworn generates Dragon Rage faster. I tried to create a new gameplay for caster dps, adding the bonus for staying in the right aura.
Sample Skills: [g] generates Dragon Orbs / [s] spends Dragon Orbs
Mastery: Magic Piercing - increases the damage and effectiveness of skills when used in their respective auras.
[g] Magic Beam - fires a beam of arcane energy. Generates 1 Dragon Orb. Spell-Weaver Prestige bonus: after the beam hits target, it spreads up in 4 other rays causing half damage each. Puts in Life-Binder Emanation.
[g] Ardent Blaze – burn the target in flames over time. Generates 1 Dragon Orb. Life-Binder Emanation bonus: intensifies the flames causing fire damage on impact. Puts in Dreamer's Dream.
[g] Poison Spit - hurls a ball of poison at target location, hitting all enemies in 10yd, causing poison damage over time. Stacks up to 3x. Generates 1 Dragon Orb. Dreamer's Dream bonus: throws a concentrated ball of venom, dealing damage on impact and another damage over time to the target only. Puts in Spell-Weaver Prestige.
[s] Mana Bomb - spends up to 3 Dragon Orbs to create a Mana Bomb and throw at the target, causing massive arcane damage to all enemies in 10yd. 5s cast. Spell-Weaver Prestige bonus: makes the ability instant cast. Puts in Life-Binder Emanation.
[s] Burst Flames - spends up to 3 Dragon Orbs to cast a beam of fire at the target, causing fire damage. Life -Binder Emanation bonus: consumes Ardent Blaze on target, provoking an internal explosion and causing massive fire damage. Puts on Dreamer's Dream .
[s] Green Flames Rain - spends up to 3 Dragon Orbs to summon a rain of green flames in the designated area, dealing damage to enemies and healing allies over time. Dreamer's Dream bonus: consumes only 1 Dragon Orb for total power. Puts in Spell-Weaver Prestige.
[s] Blaze of Execution - spends all Dragon Orbs to cause massive fire damage to the target. Only usable on targets below 20% HP.
Might of Kalecgos - invokes an avatar of Kalecgos to the battlefield, weakening the defense and the strength of the enemy, increasing damage taken and reducing damage done. (Raid utility CD)
Rage Dragon Form: Blue Dragonkin - turns into a blue caster dragonkin, by 1s for every 10 Dragon Rage used (maximum of 150 for 15s), reducing all damage taken by 20%. While in the form of Dragonkin, doubles the effectiveness of generation of Dragon Orbs and gains 15% haste.
Healer spec that toggles between regenerative healing flames of Green Dragons and the energy coming from the Emerald Dream. To avoid losing their power, the Life Giver needs to maintain a balance between the two sources of energy (shown like a bar in ui, as below).
Flames <------------------------- | ------------------------> Emerald
The energy will be consumed according to the type of skill used (flame or emerald), and the bar will slip in the same direction. The closer to the source the weaker the healing of that type and the cost of mana increases, the farther away the stronger it will be (doh). But if it reach its limites, the Life Giver will be unable to cast any skill for 5s. Main idea here is to keep players balancing between the two types of skills (flame and emerald), but can create their own strategy by building the energy bar to its limits.
Sample Skills: [g] generates Dragon Orbs / [s] spends Dragon Orbs
Mastery: Dream of Flames - gains a bonus for a emerald skill every time you use a flame skill. Gains a bonus for a flame skill every time you use a emerald skill. Also increases all non-periodic heals cast.
[g] Flames of Healing - casts a quick green flame regenerative to heal an ally. Generates 1 Dragon Orb. Short cast, high cost. (flame skill)
[g] High Flames of Healing - casts a powerful green flame regenerative to heal an ally. Generates 1 Dragon Orb. Long cast, low cost. (flame skill)
[g] Corroborant Dream - absorbs energy from the Emerald Dream to cure an ally's HP, then jumps to two more injured allies around. Generates 1 Dragon Orb. Instant cast. (short CD) (emerald skill)
[s] Emerald Mirror - creates an aura around the ally, transfering an amount of damage taken to the Emerald Dream. Costs 2 Dragon Orbs. Instant cast, 2 charges. (medium CD, 20 ~ 30s) (emerald skill)
[s] Journey Through the Dream - uses a large amount of energy from the Emerald Dream to cast a strong heal on the ally. Costs 2 Dragon Orbs. (strong single target heal, short CD) (emerald skill)
[s] Restoration Blazes - casts a ball of regenerative flames on target, restoring an amount of HP to the target on impact, and another amount on all allies in 10yd over time. Costs 2 Dragon Orb. (flame skill)
Emerald Sensation - creates a sense of relief in the mind of ally, making him feel like you're in the Emerald Dream, recovering HP over time. (hot) (emerald skill)
Warm Land - makes the ground burn with green flames in the designated area, recovering HP for all allies over time. (AoE hot) (flame skill)
Dragon Skin - turns the allies skin as hard as the skin of a dragon, reducing all damage taken. (external defensive CD)
Tears of the Green Dragon - invokes an avatar of Ysera to the battlefield, healing all allies over time. (Raid heal CD) Channeled.
Dragon Rage Form: Green Dragonkin - becomes a caster green dragonkin by 1s for every 10 Dragon Rage used (maximum of 150 for 15s), reducing all damage taken by 20%, and increasing the effectiveness of healing skills by 20%. While in the dragonkin form, flame skills become instant cast.
Dragon Breath - Costs 2 Dragon Orbs. Iconic class skill, effects according to the spec:
> (Tank) Fire breath in a cone in front of the target, hitting all enemies with fire damage and causing them to burn over time.
> (Dps) Arcane Breath on target, hitting all enemies in 10yd with arcane damage and reducing their resistance to the attacks of DS (like Colossus Smash for warriors, with a medium CD).
> (Healer) Nature breath in 30yd radius, dealing damage to enemies and healing all allies over time.
Emerald Absorbtion - absorbs energy from the Emerald Dream to recover HP over time. (hot self heal CD)
Magic Lock - uses the power of the Blue Dragon to interrupt spellcasting and preventing the cast for a while. (interrupt)
Time Stop - uses the power of Bronze Dragons to stop time to the enemy, causing stun for a while. (stun CD)
Nozdormu's Grandiosity - invokes an avatar of Nozdormu to the battlefield, reducing cast speed, attack speed and movement speed of all enemies in 30yd. (raid utility CD, pvp centered)
Black Prince's Insurgency - invokes an avatar of Wrathion to the battlefield, allowing allies to deal extra damage on each skill used in the form of black fire. (raid damage CD)
Dragon Aspects Guidance - invokes the power of the four aspects to strengthen all allies. Heroism/Bloodlust/Time Warp type ability.
IV – Conclusion
I tried to create new mechanics here, and I think I've done well with dps and healer spec, but to be honest, I don't like the tank spec very much.
And this is my new class idea, hope you enjoyed it
Thank you for taking the time to read this thread. Please, give any feedback you have, I'll be happy.
Q & A
Why Blizzard should choose this class over other suggested classes?
Here are some good arguments for this:
1- this is an unique class, and not a gimmick of classes or professions. And I think creating a new class from scracth is more cool than adding some randon class from WC series.
2- it fits with current lore and can have a strong connection with future lores.
3- the game have almost 10 years (even more if you consider wc1) and is centered around humans, orcs and demons. Adding some Dragons (their appearance till now is neglected) lore to the game could be very cool, and allows the developers to go deep within it.
4- it fits the needs of developers for class with the holy trinity specs, and to balance the mail users.
5- finally, this class can easily be created as a Hero Class, but not need to be.
A dragon based class sounds a little OP, doesn't it?
It's all about class balance, and the developers are very good at it. And just to clarify, this is a new class not a new race, they are all mortals like everyone else.
Hmm, what about the 2 handers prohibition?
I thought on focusing in 1 handers to balance weapon users. As in WoD the stats on gear will be spec based, it doesn't sounds like a problem to me.
Do you think that Blizzard can introduce this class in game sometime?
I don't think so. This is just a fanboy work, I'm not presumptuous to the point of believing that the blizz developers will buy the idea. If a class will be introduced in next expansions, I bet in Tinkers or Demon Hunters. But, who knows... a man can dream, right?