They were entry level raids, Naxxaramas required 40 man raid guilds that had cleared MC, Onyxia, BWL, AQ40. And Naxx wasn't out for too long before TBC, Blizzard said themselves many times how disappointed they were over not many seeing it, which is where the less than 1% comes from.
Who asked for these dungeons to be redone? I never saw the playerbase asking for this. Although some of them are pretty cool, its still taking old content, and putting a fresh coat of paint over them.ZG and ZA were done supremely and brought back those raids that anyone post classic/TBC never raided anyway for them to enjoy. Scholo, DM, and SFK are all great re-creations that also have their level-appropriate versions still available.
Same applies to orgrimmar as it does to Dragon Soul. The original concept of the whole expansion that we have to kill garrosh, or dethrone him could have been done differently to reduce having to rehash Orgrimmar.SoO obviously has to take place in Orgrimmar for Christ's sake. Come on. You're invading the damn place. What, were they supposed to design a whole new Orgrimmar that no one has ever seen before and expected people to believe it?
This is ridiculous. So me questing through jade forest and finding greenstone village, then seeing it again as a scenario wasnt a rehash? Come on now, its an EXACT copy of that area of jade forest.Scenarios. Really? Rehashes? You're just grasping for straws here. At that rate we might as well call anything with lava a rehash of Molten Core. Exodar is a rehash of Tempest Keep (or the other way around). Dragonblight is a rehash of Winterspring. Should I go on?
They are still relevant, they are still reused assets in almost the exact same way they were originally used.The rest aren't even worth mentioning.
No implication at all, but Seige of Orgrimmar being the last raid of this current expansion having 50% of it reused makes me fear they will do it again with WoD.I love the implication that the first raid isn't new or original.
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I love the rehashing. Wish they would rehash pretty much all the old content in one way or another eventually.
If it makes sense to re-use then they should definitely do so. Re-using old assets in new places gives that feeling of continuity and believability to the world.
Or are you going to argue that Oculus was only terrible "because we had seen the oculus spire from a distance" and not because of the actual reasons it was terrible?
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Using the same art assets is still a rehash, no matter how you want to color it. Yes the story can be different, which much of them were, but stil... rehash.They were all baseline forgotten raids who could serve as better story points if they were redone. Naxx was basically a complete lift of the original, ZA is more or less the same in dungeon form, and ZG was different in every respect save for the environment, and even that was changed up pretty heavily.
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So a scenario that is specifically a story that is supposed to take place in Greenstone Village as it is attacked by alementals while brewing should really have taken place in a completely new Greenstone Village that looks nothing like the one that you saw while leveling and uses completely new art assets? Same with Orgrimmar? Instead of invading Orgrimmar itself to put an end to Garrosh were we supposed to find him in some safe-house in the mountains or perhaps a whole new section of Orgrimmar that prior to the raid didn't exist? How about those Isle of Thunder dailies? They take place in the same place the scenarios did. Rehash! Quests that take you to the same location more than once to complete the entire area? Rehash! Hell, let's just call every mob that has a similar skin in-game a complete rehash and lambast Blizzard for it.
I have no words any more. This just boggles the mind. That you would actually rise up in arms because a scenario takes place in an area you leveled in because the story is relevant to that area just is amazing.
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You'd be hard-pressed to claim that any of your 'rehash' examples haven't been significantly changed or improved. Using the same zone name doesn't count as a rehash.re·hash
put (old ideas or material) into a new form without significant change or improvement.
Anything can be called a rehash if you look hard enough.
Blizzard bring back classic content which was well received and players complain about rehashing.
Blizzard create new content and players will complain how it wasn't as good as x old content.
Players will complain whatever is done.
The point is the whole idea behind scenarios being called content is really not content. It is a reuse of what they already did to distract the player base and fool them (us) into thinking they have a plethora of content. Its just plain lazy. Sure some reusing art, some reusing environments for new content is okay, but when it becomes excessive, it crosses the line. Players dont like that, and they dont want that.
Also, when was the last time you ran a scenario anyway?
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"It was just merely a set back" rehash.
I see none of these listed in your OP, why is that?
I can say the same for Deadmines. My original guild had this thing where when someone would max level out we would get together and do a deadmines zerg and then go fishing off the boat inside. The new DM is trash. Mr. Smite. RIP
ZG and ZA were not well done. They just closed off some of the areas and threw some random bosses at you. The instances became so despised by people at the time as the random puggers would cause wipes for not paying attention or even caring to try. The time to complete them took too long so Blizzard came back and changed it up again so people would be willing to finish the dungeons. Any and all epicness of them died when the raids where removed.
Shadowfang Keep. As alliance I have fond memories of trying to get to that dungeon in vanilla. In fact that was half the challenge. So much PvP. Then there was the cool little things like the ghost soldiers lowering your awe weapon skill or sword and so forth. Made it a pretty cool experience. I am not a fan of the new bosses there. I am happy they didn't change the look of the place, would have been a travesty.
I don't get why Blizzard has to replace the dungeons completely with this new garbage. They should at least put some bronze dragon flight NPC that allows them to go back in time and do the past version of the dungeons. Wouldn't be all that hard.
Also Cata was the worst thing to happen to WoW besides flying mounts. Instead of having the 1-60 experience be about general story lines with some major story arc aspects everything is locked to that of the Cataclysm which is a horrible experience from the alliance side and makes leveling any toons through it painful. Now several expansions later, it will still be the same and I doubt Blizzard will ever spend the resources to change the world again because of how negatively perceived it was after the fact with Cata. I guess it is one of the things they are hoping will push people to just buy level 90 characters.
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So then "rehashing" is bad because you attach a word to it that automatically makes it bad? Is that like "remodel" and "reskin" being whipped around as bad things without an ounce of context?Using the same art assets is still a rehash, no matter how you want to color it. Yes the story can be different, which much of them were, but stil... rehash.
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The simple answer: By rose-tinted nostalgia glasses reasoning, Burning Crusade can do no wrong.
The only thing on your list I'll agree on, because the rest is rubbish as far as I'm concerned, is Siege of Orgrimmar.
I fucking HATE blowing up my own city, killing my own people (note, I am aware I've killed orcs before without a problem, but they weren't Kor'kron or General Nazgrim, Orc brothers who are part of my story and are my character's "friends" more or less) and obliterating my own, previously-not-insane faction leader.
I admit I'm a bit biased, I thought the whole idea they had to turn Garrosh into a power-mad nut bar / Nazi / Genocidal Maniac was stupid but there you go.
I hate, hate, hate attacking my own fucking capital. It's stupid, I dislike it so much I can't even see straight.
Orgrimmar isn't my favorite city in the game world by any means, but I still live there and I'm just not cool with blowing it up.
Yes I know this sounds like I take this far too seriously; I just dislike blowing up my capital - there are so many other opportunities for a great end-of-expansion raid and we get to annhilate the Horde capital (no, I wouldn't have wanted to do the Siege of Stormwind either, unless it was some good old guys on my server doing a fun raid on the faction leader and I have no beef with that when the Alliance does it either) Bah.
Anyway, on topic - I don't have a beef with re-makes or re-visited locales, your post is a bit misleading - re-used or re-hashed to me is more like how long can they get away using the same enemy models and textures for all the raids; something they've done a moderately good job of avoiding in MoP and in general I think.
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