Last edited by Utinil; 2014-06-24 at 03:44 PM.
Nope, it'd just make life harder. Currently a relatively low proportional number of players can carry an LFR group. If it's 10-man it would take a larger relative percentage of players to carry. Add in that it takes the same number of tanks for 10m as 25m and you also end up with longer queue times. All in all it would be a really bad change for LFR.
I see people getting kicked in LFR all the time for drastically underperforming/autoattacking or constantly going AFK and not informing the raid. It mainly boils down to does the raid feel this guy or girl needs the boot; sometimes they don't care enough cause one or two people don't really matter unless they are a tank or healer. I think they just need to go over the rules for being able to kick a player again; I think it should just be during boss fights that you can't kick someone.
Nope since LFR is issue it self.
LFR is the part where the community either polices themselves or not. If LFR is too shitty, too bad, too unfixable...I guess fFLEX would be the logical step to run
Better loot. nicer environment and sites that help you find (or create) a group according to your speccs and preferred time. If that is too much...I fear you have to suffer LFR as it is.
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Originally Posted by Blizzard Entertainment
LFR should be 40 man. All of the problems during the raid wouldn't bother me if I didn't have to wait 1hr to get in.
You could make the argument SoO LFR would even work cross faction.
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Any Automated group finding tool that allows players to be anonymous and have no social pressure will have a toxic environment. Remove LFR and leave raiding up to people who want to do it resolves the toxic environment. People can cry and complain they dont have time for organized raiding but they can find a few group of friends using Open raid or OQueue to deal with their hard schedule. My guild runs with some people who have an odd schedule all the time. They jump in every few weeks when they can if not they run with other guilds. No big problem. However often you will fine LFR heroes come up with any excuses why they cannot find and make friends in an MMO and think they are some special snowflake. In Truth the Social part of MMOs it what set them apart from mutliplayer games and single player games. But these LFR heroes push to make MMOs nothing more than a single player game.
Finding a suitable group is harder than you think. The problem is that the entry requirement is determined by the players. Missing or not the right gems? No invite. Enchants missing? No invite. Does not meet the minimum entry requirements? No invite. No legendary cloak? No invite. The list can go on. I PUG raids during WoTLK and the entry requirement just rises as the game progress, even when ICC was nerfed. So the entry requirement should be lowered, not raised.
You could argue that if the player is not prepared to put in some effort, then raiding is not for them. Which I partially agree. Then Blizzards needs to provides these players with alternative content that is not raiding and provide some form of reward for character progression. And these contents needs to last as much as regularly raid.
I think that would just make things worse. It's harder to carry people in smaller raids, and LFR is all about carrying people. If anything, I think the opposite (add more slots) would probably be a good thing.
It's sorta like how 40-man raids worked in Classic WoW (aside from the obvious harder stuff like Naxx/AQ40). One person could afk for most of the raid, and nobody else would even notice.
Wouldn't work with queue times