Gladiator FAQ and Discussion
OUTDATEDPLEASE VISIT HERE FOR MORE INFO
What is gladiator Resolve/stance?
Gladiator's Resolve is a level 100 talent only available to protection warriors, the talent modifies both Battle and Defensive Stance. Battle stance is turned into Gladiator Stance which increases all physical damage done by 20% and replaces Shield Block with Shield Charge, This stance allows the warrior to forgo its taking ability and become a DPS spec. Defensive stance is buffed with an additional 5% mitigation, for a total of 30%.
YOU CAN NOT SWITCH STANCES IN COMBAT ONCE YOU HAVE GLADIATOR’S RESOLVE
How does shield charge work?
Shield charge works exactly like shield block. It has 2 charges both a 15 second CD and only one charge can be cooling down at a time (one charge waits for the other charge before starting its cd). one charge gives you 6 seconds of the buff and like shield block, two charges can be used at once for a 12 second buff.
Is X final?
Everything in beta is likely to change at some point.
Will it be competitive dps? Yes
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Is gladiators AoE competitive?
Currently gladiators AoE is very strong due to Deep Wounds, not a bursty as the other two spec’s AoE. It keeps up with Ravager which is considered to be a tad OP currently. Gladiator has a strong cleave abilities such as Revenge, Thunder Clap and Heroic Strike (Glyph of Cleave), currently glad is one of the better spec with 3 target cleave, but like everything is up for change.
Will I be able to tank?
Short answer: not while in gladiator stance, but you can still tank in defensive stance. (Source)
Long answer: while in gladiator stance you lose the passive ability Unwavering Sentinel which (Source)
- Increases your armor (a good stat in WoD)
- Increases your stamina
- Makes you crit immune (required for tanking)
- Increases your expertise ( 3% extra chance not be parried)
You also lose
- Ability to switch into defensive stance (25% damage reduction)
- Ability to generate resolve (WoD vengeance)
- Shield block (primary active mitigation)
- Threat generation (defensive stance)
Since it doesn’t have these things it’s safe to assume it will be treated like a DPS when it comes to assigned buffs and debuffs e.g. Flag carrier debuff, spoils buff, etc.
What are our Defensives/utility?
Gladiators have access to these person CDs:
- Shield Wall – 40% 12 seconds
- Last Stand – 30% max health 20 seconds
- Demoralizing Shout – 20% damage reduction 10 seconds
- No raid wide CDs
- Shield Barrier (Reduces damage output by a lot)
Arms and fury have
- Die by the Sword – 30% damage reduction 100% parry for 8 seconds
- Defensive Stance – 25% damage reduction, unlimited duration and no cd.
- Rallying Cry – 15% max health to everyone and 20% life leech if glyphed
Gladiator has more stackable CDs, but arms and fury has a 25% reduction with no CD and unlimited Duration. Unless you’re soaking one large hit, arms and fury will take slightly less damage in a raid if used properly.
Wheres recklessness?
Glad doesn’t have its own baseline CD unlike arms and fury which have recklessness; gladiator will be tuned around the fact that it has one less CD. This doesn’t necessarily mean it’s going to have a problem with bursting down targets, Glad has access to the tier 90 talents, can pool rage and shield charge charges to burst down a target. It will be slightly less than arms and fury but this is one of its slight weaknesses
Burst comparisons PreTuning
45 second burst:
30 Second burst:
15 Second burst:
What Stats will gladiator use?
Bonus armor is Gladiators number one stat for Gladiator; Bonus armor is a secondary stat that gives the warrior 1 Attack power which is equivalent to 1 point of Strength (5% less due to stats buff). Bonus armor is obtained from; cloaks, rings, necks and some trinkets it is also available in temp buff form from Food and potions (flasks aren’t properly implemented like the other ones are so they are most likely gone).
Since Bonus armor is the weighted so much higher than the other secondary stats, playing Gladiator without bonus armor will not be optimal. The difference between using Bonus armor on all pieces (that it’s available on) VS using other secondary stats is roughly between 3-5% damage.
Bonus armor should not show up on shields and should be given to primary tanks first. (source)
All the other stats are meant to be close but consider there hasn’t been any fine tuning so they cannot be ranked yet, but here’s a list of what they do:
Crit: Base damage increase (1% to 1% damage), increases rage generation and addition damage via enrage.
Mastery: increase AP by 8+X%, X is equal to 1 mastery (not mastery rating) which is 110 rating in WoD or 600 in MoP.
Haste: increase attack speed and reduces the GCD and the cooldown of Thunder clap and Shield slam (via headlong rush), Both the GCD and CD is calculated by using this formula:
Haste reduction is linear for both the GCD and the CD reduction meaning that there will always be 3 GCDs between each shield slam (with no Procs). This effect for the GCD stops at 50% haste (1 second GCD) but continues to lower the CD of spells.Reduced cd = (1/(1+Haste))*CD
Haste being in decimal form i.e. 19% = 0.19
Multi-strike: like crit it’s a flat increase your damage done and Procs Blood craze (Currently works for glad, but not sure if it is intended)
Versatility: Flat increase to damage/healing (x%) and damage reduction(x/2%).
Talent Breakdowns
T45
T60
T90
What problems does gladiator currently have?
- Due to gladiator only having one 1h weapon damage based talents will almost always be inferior to AP based abilities (less choice). This effect was reduced when they bumped up the % which AP contributes to weapon damage.
- Mastery isn’t great considering it’s our attunement.
- currently has resolve (should be tied to d stance like vengeance)
Isn’t this like bear-catting?
It’s similar to bear-catting in the fact a tank spec can go to dps, but unlike bear catting you cannot switch stance/forms in combat to dps when you’re not currently tanking, which made bear-catting OP.
Can I shadow meld and switch stance?
Shadow meld does not take you out of combat in and instance, so you can’t switch stances by shadow melding.
Does HLR conflict with SS reset?
No, this was a screw up on my part. SnB contributes the same % reduction on SS CD at any haste level.
Will this affect prot tuning and vice versa?
Not likely, tanks are tuned to be 75-80% of a dps spec in terms of damage. Which means if glad is OP it’s likely that prot is as well. Tuning can be done specifically via shield charge and the bonus damage on the stance itself.
Pruned passives:
- Sword and board is now baked into Devastate
- Ultimatum is baked into Shield slam
- Blood and thunder is now baked into Thunder clap
Are there any haste caps?
there are two haste caps, one at 25% haste and another at 50% haste. these caps allow for an extra gcds inside the shield charge buff, both are insignificant and would never be worth going for.
Do we have Set bonuses?
The intention is to have set bonuses affect both Gladiator and Prot warriors, these would act like the feral set bonuses (between bc and cata), which affected a common ability or did different thing based on which stance (form) you were in. (source)
Additional info:
http://sentrytotem.com/classes/warri...rise-gladiator
https://www.youtube.com/watch?v=CdtULPg1q3s
http://gladiatorsresolve.blogspot.com
https://www.youtube.com/watch?v=5LjIPLTU0PU