The only gear we share between the tank and gladiator are rings necks, cloaks and shields (shields will go to the tank first since they are stat sticks for glad). every other piece of gear is shared between every other plate spec. sort of like saying I don't want to play a rogue because I'll kneecap our Druid tank.
Doesn't Rallying still require Defensive Stance as well?
The best part is that you, Go DStance>RC(one button press)>wait on stance CD>Rotational Ability. Now what this means is as long as you use a swing timer(DStance effects AA rage gen) and have a rotational ability that DOES NOT require BStance off CD, you'll never notice [sarcasm]THE AWESOME SAUCE FLAVOR![/sarcasm]
I forgot to check at lunch but is RC still off GCD like live? Because the proposed treatment basically SOMETIMES causes us to incur an occasional "GCD".
Collision do you think the new healing model will truly allow those of us at the top end of progression to forgo having rally? Without actually seeing the mythic encounters I have a lot of trouble feeling comfortable making that call.
So they fixed Unyielding Strikes and it feels strange.
For those who don't know how it works: Devastate reduces the Rage cost of Heroic Strike by 6 for 6 seconds, stacking up 5 times.
You Devastate once and for 6 seconds Heroic Strike costs 24 Rage.
Second Devastate refreshes the timer back to the full 6 seconds and Heroic Strike costs 18 Rage and so on until you get to 5 stacks.
When you apply the 5th stack in the buff it can't refresh any longer and Heroic Strike costs no Rage.
It then falls off and begins again at 1 stack when you Devastate and it's back to 24/18/12/6/0 Rage cost for Heroic Strike, corresponding to 1/2/3/4/5 stacks.
It reduces Rage spend by so much that, and I understand how lazy this sounds, I was able to macro Heroic Strike into Devastate, Revenge and Shield Slam and not run out of Rage with sufficient gear and buffs against the dummy, with some exceptions.
I'm on the level 100 PvP server so I cherry picked Crit gear from the vendor, used Crit enchants and Crit/food flask as well as the buffs from the Cauldron of Power around the dummies in Shattrath. I replaced or removed any Multistrike gear I had and cancelled the Multistrike buff to not skew the amount of Heroic Strikes cast
Combat lasted 3 minutes (timer on bottom left), 122 Heroic Strike were cast. The cooldown of my Heroic Strike was 1.37 seconds so 180 / 1.37 = 131~ possible Heroic Strikes when used on CD.
I can possibly attribute the missed 9 to the initial pull where I pooled rage to make sure I had enough Rage and stacks to get 8 Heroic Strikes into the 12 second window of 2 Shield Charges/Trinket/Bloodbath etc, some RNG with Crits and just me messing up.
I understand it ain't practical or optimal compared manually casting Heroic Strike, it definitely wasn't when I was scaled down in dungeons and when boss mechanics came into play.
I think it just underscores the amount of pure Heroic Strike spam you will be doing in good gear with certain stats if it stays the way it is. In my own opinion, it is a bit too much spam but others may find it fun.
Feel free to correct me as there is probably a lot wrong with what I said. Other than the above I'm really enjoying Gladiator, it feels really good to play Prot in a way that's not a tank.