I'm currently maining monk and want to sometimes play warri at a decent level too(mb reroll too ^^). with my warri i have fury spec and prot as OS. my guildmates use fury/arms, actually i think arms more often. unfortunatly i don't have a 2H weapon to try arms atm (unless 620 acc weap...) so fury/prot is the best choice atm.
now to my question:
is arms a must have for warri atm? i remember when i checked several logs where i see like only arms in top100
where are the strengths for arms and where is fury better? is glad warri an viable option too? if yes, when?
i guess there is allready an answer on this class forum but i couldn't find it yet. sry for "requestion" :P
e: i just checked top 10 of HM logs for warriors and every single #1 log is an arms and most top 10s are arms > fury
if i would draw a conclusion from that point of view.. all i need is arms?
Last edited by philsndude; 2015-01-28 at 02:40 PM.
Anyone else sticking with gladiator in BRF?
Arms - The no1 logs of Arms are probably not representitive of a realistic situation, and are also plagued with logs from before Arms mastery got nerfed (the original buff left it hilariously overpowered and Arms Warriors shot to the top of the ranks). Arms Does decent single target (worse than Gladiator in my experience unless the execute phase is kind/long) but the main reason people use Arms is due to amazing sustained AOE in addition to strong burst AOE, and better 2 target cleave than Gladiator. On top of that, if you have adds with low health that sit around you can Execute them for massive damage, even executes with Sweeping Strikes active. Ko'ragh for example is amazing for Arms (and Fury) because of the multiple execute phases and the burst AOE on the adds.
Fury - The best single target, though in my experience it's very close to Gladiator here. Fury gains great benefits from the Execute phase (though not quite like Arms) and also has great burst AOE, in addition to pretty good sustained AOE (better than Gladiator). My experience with the 2 target cleave of Fury show it to be poor, but I don't have enough experience to comment with much accuracy as I've mostly played Arms/Glad in these situations.
If you play them well then all 3 specs will do you more than good enough for a non-world first progression guild. For reference, at Ilvl673 my last weeks Butcher kill I played Gladiator and did 33k. On Kargath I took Bladestorm to clear the stands as Gladiator (our tank wanted Mocking Banner) and was able to pull 50k on that fight, and could realistically do much better with a clean kill. Same Ilvl on Brackenspore I did 38k one week as Gladiator (40k as Arms week before that). It's capable, but it's not really the best at anything.
Last edited by Bigbazz; 2015-02-07 at 01:22 PM.
I7 2600k @4.5ghz : 16GB DDR3 : GTX670 : Firestudio : Naga : G27
Did heroic Foundry last night and killed Gruul, Beastlord, Arnies and attempted Trains. Wasn't what I expected if I'm honest, on Gruul I was second highest melee to a very skilled rogue and on the Arnies I was top dps. However on Beastlord I was getting beaten by two fury warriors who were ~5K ahead of me, on Trains they were ahead again so I ended up using my arms offspec for the extra cleaveyness.
Does this tally with others experience? Or am I doing something wrong?
Just skimming the PTR notes, Glad stance is getting a flat +30% mastery buff, and the new ledge ring increases versatility by 10%, causes 10% of damage taken to be redirected and split between other wearers of the ring and copies 10% of healing received splitting it between other wearers of the ring.
By comparison the new STR DPS ring has a damage buff that bounces around all wearers of the ring (10s per jump) which increases damage by +10% for every person in the group with the ring.
1: +30% to master buff is nice, wonder if it will now surpass crit?
2: The new armour ring not increasing damage is /meh, however it may prove to give u some raid utility if having us in raid reduces the damage the MT will take (unless it kills us).
3: The STR DPS ring sounds cool, but its basically saying "the bigger the raid group the better this buff is" in big letters (the AGI/INT ones are the same) so the is 0 chance of it making it to live once blizzard receive the fury of <30m groups lol.
So trying to run the numbers on the 30% mastery buff for Gladiators.
Here is the breakdown for stat weights currently
Scale Factors for Reck_Active Damage Per Second
Wdps Str AP BonusArmor Haste Crit Mult Vers Mastery
Scale Factors 7.27 6.27 5.77 5.77 4.48 3.64 3.31 2.84 2.61
Normalized 1.16 1.00 0.92 0.92 0.72 0.58 0.53 0.45 0.42
Scale Deltas 95 315 315 315 315 315 315 315 315
Error 0.32 0.10 0.10 0.10 0.10 0.10 0.10 0.10 0.10
Gear Ranking wowhead
Ranking Wdps > Str > AP ~= BonusArmor > Haste > Crit > Mult > Vers > Mastery
So with mastery being at 0.42, and buffing it by 30% puts it at 0.546, on par slightly above multistrike.
I think I got something figured out, not sure about the accuracy here, just spit ballin.
DPS DPS(e) DPS Error DPS Range DPR
39540.3 39540.3 21.4 / 0.054% 4279.7 / 10.8% 4581.3
30% more Mastery
DPS DPS(e) DPS Error DPS Range DPR
40697.0 40697.0 21.9 / 0.054% 4393.6 / 10.8% 4712.2
Looks like about a 3% dps buff by my paper napkin math using my character info. It still doesn't move the needle much in the overall class dps rankings.
Oh well, not all that great after all.
The legendary rings will not go live as is. There's no chance.
Funny note about the ring: The entire raid could wear the tanking one and everyone would be nearly invincible.
Aside from that, it promotes severe class stacking. Top end guilds would literally not bring a single non-int user.
However the rings (as is) don't work like that anyway. You can't get a ring that doesn't fit one of your specializations, so many classes wouldn't be able to get them anyways. Second, there can only be one of each buff active in the raid at the time, so at most you'd have 10 armor rings in raid and one person would have a 100% buff for 12 seconds at a time.
If you have only 2 tanks and 2 armor rings, that means each will have a 20% buff for half the fight. If you have only 1 str ring in group, that person will have a 100% uptime on a 10% buff.
Regardless, as previous, it's already been publicly stated that the rings shown were from an older build and have been redesigned.
Str BonusArmor AP Crit Mult Mastery Vers Haste
Scale Factors 6.19 5.71 5.67 3.29 3.29 2.85 2.74 2.13
Normalized 1.00 0.92 0.91 0.53 0.53 0.46 0.44 0.34
Scale Deltas 315 315 315 315 315 315 315 315
Error 0.11 0.11 0.11 0.11 0.11 0.11 0.11 0.11
Gear Ranking wowhead
Ranking Str > BonusArmor ~= AP > Crit ~= Mult > Mastery ~= Vers > Haste
Which would put mastery with +30% ahead of everything but STR/AP/BA, what did I do wrong? lol.
Yes you are right, the tank one wasn't a proc, it's shared damage intake and healing; still that doesn't quite equate to invincibility. It would actually end up being very mediocre with excess rings, since it only splits 10% of the damage without any sort of stacking.
With 2 people with the ring, one person takes 90% damage and the other takes 10%. With 3 people with the ring, the primary still takes 90% while the other two take 5% each. If 11 ring wearers, the primary would still take 90% and everyone else would take 1% of the remaining 10 each. Not exactly game breaking by any means, and a serious DPS loss from not having the DPS ring procs floating around in the raid.
And you may recall I did say multiple times that they were being removed. Almost the moment they were discovered.
- - - Updated - - -
Regardless, it isn't worth debating further.