Not sure if any of this has been posted yet (it probably has :S), but Im on beta and I noticed a couple of really nice changes:
- roll & flying serpent kick can now be aimed whilst you are using them - this is incredibly awesome and fun whilst also solving of "deadzone" gap closer issues for monks
- fist weapons are now showing in combat (mostly). Autoattacks, jab, blackout kick & rising sun kick all use the attack animation with fist weapons equipped - the only exception is tiger palm which for some reason hides the weapons which then get brought back out again for any other combat animation
If anyone has any other beta questions let me know! (Beta is incredibly buggy atm - alot of glyphs/wod perks are not working and theres bugs like druids being able to use flight form during combat & unlimited energy for ferals during clearcasting :S)