I thought it would lose players but not that many.
~ 100k gain?
~ 200k gain?
~ 300k gain or more?
~ 100k loss?
~ 200k loss?
~ 300k loss?
~ 400k loss or more?
Other? (Do share!)
(1) They put large grinds in to be able to spend VP. The VP vendors were locked behind multiple rep grinds, and you could only grind those reps via daily quests. It got old.
Compounding this was that you had to grind 1000 VP every week or you would irreversibly fall behind on item upgrades.
(2) Raiding was either normal/heroic, which were overtuned for most players, or LFR, which started showing its toxicity. Casual guilds? They had pretty much no function except providing guild perks and a chat room.
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The poll should have had higher loss options.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"Almost every time I have gotten to know a critic personally, they keep up with the criticism but lose the venom." -- Ghostcrawler
"Nothing will ever be attempted if all possible objections must first be overcome." -- Samuel Johnson
It's sad really though. WoW numbers haven't been this low since June 2006. You know what was happening at that point in time? Vanilla. The subs we currently have are equal to those when this game still had potential to grow. WoW's time in the sun is over. Sure, it's still one of the most played subscription based MMOs out there, but with nearly half of it's subs at peak, not to mention Blizzard has said there have been over 100 million unique players, the retention and life that's left just isn't there. This game will never be what it once was again.
I'm a Forsaken. I kill firstborns while their mamas watch. I turn cities into salt. I even, when I feel like it, rip the souls from little girls, and from now till kingdom come, the only thing you can count on in your existence is never understanding why.