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  1. #1
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    Lightbulb Warrior : a true hardened master of two-handed weapons.

    hello everyone
    i had some ideas for the warrior class
    and want to share it with you,
    well the thing is i have been playing the warrior class for some times now
    and i know back in BC we had three choices to make when going for our favorite two-handed weapon, (poleaxe specialization) (Mace Specialization) & (Sword Specialization) and each one of those specialization would give you a little extra depending on your weapon of choice, well that was one of the things that made warriors feel different from any other class that can use a two-handed weapon because we din't only pick a weapon for the visual looks,
    the choice was also made depending on your play style the situation and the feeling,
    and this is something that the warrior class is missing now days, with the introduction of mastery we saw a bit of it with the (Strikes of Opportunity) similar to (sword specialization) but it didn't really feel the same...*
    so i hope that blizzard finds a way to bring this back
    because it made the warrior class feel unique and a truly : hardened master of two-handed weapons.

    okey here are some of the ideas i had for the warrior class:
    axe specialization:
    when using a two handed axe weapon your mortal strike crits has 20%
    chance to increase your critical strike chance by 5% for 6 sec.

    mace specialization:
    when using a two handed mace weapon
    your heroic strike hits has a 10% chance to daze the target slowing ther movement speed by 50% and increase ther casting time by 20% for 6 sec

    sword specialization:
    and for the sword i just kept the original idea
    because i always felt like a sword should work this way,
    when using a two handed sword weapon your auto attacks has 2% chance to get a extra attack on the same target.

    and i know this is just an idea from my point of view,
    but even adding something different while keeping the same concept would still be great.*


    sorry for my grammar i'm still working on my english**=)

  2. #2
    No, they removed this kind of thing because it forces you to either have multiple weapons or go for a specific weapon because THAT is best. In your example, everyone would need, e.g. an Axe for PvE because it is a bigger DPS increase than the Sword, and PvP would need a Mace for obvious reasons. Also dazes are just bad, so no - no daze.

  3. #3
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    No thank you. They just reduced the amount of second gear I have to carry around in WoD. Would be a shame if i had to carry around diffrent weapons again.
    Quote Originally Posted by Ryan Cailan Ebonheart View Post
    I've done nothing wrong. I'm not the one with the problem its everyone else that has a problem with me.
    Quote Originally Posted by MilesMcStyles View Post
    I don't care that other people don't play the content that I enjoy.

  4. #4
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    Guildwars 2 fanboi identified.


    Infracted for several posts.
    Last edited by xskarma; 2014-07-07 at 10:21 PM.

  5. #5
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    Quote Originally Posted by OkOk View Post
    Guildwars 2 fanboi identified.
    You are aware, that wow had this system for quite a long time before gw, right?
    Quote Originally Posted by Ryan Cailan Ebonheart View Post
    I've done nothing wrong. I'm not the one with the problem its everyone else that has a problem with me.
    Quote Originally Posted by MilesMcStyles View Post
    I don't care that other people don't play the content that I enjoy.

  6. #6
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    I wouldn't really call it quite a long time, and not in the past half-decade. OP probably was in junior school when it was in the game.

  7. #7
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    Quote Originally Posted by OkOk View Post
    I wouldn't really call it quite a long time, and not in the past half-decade. OP probably was in junior school when it was in the game.
    Why are you being so offensive?
    Quote Originally Posted by Ryan Cailan Ebonheart View Post
    I've done nothing wrong. I'm not the one with the problem its everyone else that has a problem with me.
    Quote Originally Posted by MilesMcStyles View Post
    I don't care that other people don't play the content that I enjoy.

  8. #8
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    Quote Originally Posted by Valech View Post
    Why are you being so offensive?
    Why so serious

  9. #9
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    Quote Originally Posted by OkOk View Post
    Why so serious
    I am serious because I did not have the impression, that OP meant this is a joke. Now would you be so kind to answer my question?
    Quote Originally Posted by Ryan Cailan Ebonheart View Post
    I've done nothing wrong. I'm not the one with the problem its everyone else that has a problem with me.
    Quote Originally Posted by MilesMcStyles View Post
    I don't care that other people don't play the content that I enjoy.

  10. #10
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    If the OP has a problem with what i've said i'll be more than glad to answer any of his question. You on the other hand, are of no concern to me.

    Have a jolly nice day olde chap (better?)

  11. #11
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    Quote Originally Posted by OkOk View Post
    If the OP has a problem with what i've said i'll be more than glad to answer any of his question. You on the other hand, are of no concern to me.

    Have a jolly nice day olde chap (better?)
    Not in terms of being polite or constructive but it assures me, that you will not reamain uninfracted for long.

    Edit: just realized you are already infracted.
    Quote Originally Posted by Ryan Cailan Ebonheart View Post
    I've done nothing wrong. I'm not the one with the problem its everyone else that has a problem with me.
    Quote Originally Posted by MilesMcStyles View Post
    I don't care that other people don't play the content that I enjoy.

  12. #12
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    I personally LOVED the old system of having various perks based on weapon types. I have been playing my Warrior since Vanilla, and BC made the class feel awesome. I say bring it back.

    Also of note: Blacksmithing back then was so much better I feel. You had to pick a path to advance in. So, you could work on either being a master with Swords, Maces, Axes, or Armor. When you saw a Warrior walking around with a top tier two-hander you were either in awe or avoided them before you got killed. Especially the Stun-herald ones.
    We are WARRIORS man! If we can't make it bleed, we will sure as hell dent the f%^ck out of it!

  13. #13
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    Quote Originally Posted by Tholl View Post
    I personally LOVED the old system of having various perks based on weapon types. I have been playing my Warrior since Vanilla, and BC made the class feel awesome. I say bring it back.

    Also of note: Blacksmithing back then was so much better I feel. You had to pick a path to advance in. So, you could work on either being a master with Swords, Maces, Axes, or Armor. When you saw a Warrior walking around with a top tier two-hander you were either in awe or avoided them before you got killed. Especially the Stun-herald ones.
    Well, to elaborate on my opinion a bit more, I find this system highly problematic. I understand why more choices and diversity was or is enjoyable, but that would mean that there has to be a diversity from weapons to chose from. Currently Two handed weapons differ in the stats they provide. So some are better for warriors, some for rets or DKs. The problemis that you would have to either make 3 diffrent weapons with stats for warriors just that everyone could pick the weapon fitting the specialisation he prefers or blizzard would be limited to one type of weaponbringing the biggest advantage for PvE. It would suck if a warrior couldnt deal damage to his full potential just because this tier doesnt contain a twohanded weapon of the best specialisation.

    How about you design this around a talent? Then you would still have two other options.
    Quote Originally Posted by Ryan Cailan Ebonheart View Post
    I've done nothing wrong. I'm not the one with the problem its everyone else that has a problem with me.
    Quote Originally Posted by MilesMcStyles View Post
    I don't care that other people don't play the content that I enjoy.

  14. #14
    Warriors should use multiple weapons, it is fitting for the class bag space be damned! i like the ideas OP.

    I would love for warriors to use multiple weapons, and a glyph to visually show multiple weapons equipped on character.

  15. #15
    Warriors could have some flavor to show them off as being masters of weaponry but a perk based system with individual unique effects tied to each weapon is simply not the way to do it.

    WoW moved past this stage a long time ago for the sake of balance, which is a much bigger concern these days than individual flavor. Some people like and agree with that, other people play Warhammer Online, or one of the other dead MMO's. In fact that is WoW's biggest selling point (past the constantly evolving content) is that they strive very hard to maintain balance which very few games do.

    Agree or disagree, but it isn't the game that WoW is anymore, and hasn't been for quite a long time.

    Now a way you could do it, instead of tying the perk to the weapon make a talent tier of "weapon enhancements" or some such.
    Talent 1: Cleavers Bite - Your skill with heavy axes causes auto attacks to have a chance to cause auto attacks to slow the target and increase casting time.
    Flavor it as a chopping attack that wounds and staggers the opponent.

    Talent 2: Razors Edge - Your experience with blades causes auto attacks to have a chance to inflict a bleed on your enemies.
    Flavor it as sharpening the edges of your mace, putting spikes on it, whatever.

    Talent 3: Blunt Objects - Your mastery of the mace and crushing weapons cause auto attacks to have a chance to knock down your opponent.
    You hit things. Hard. Flavor it as hitting the enemy with the flat of your sword instead of the edge.


    Obviously I didn't balance these at all, and I purposefully left out values, so please don't nitpick the effects! It's just a way of showing that you can make perks that feel like they are based off of using weapons, without actually requiring the weapons be used. Just like you don't need a Shield to Spell Reflect or Shield Wall anymore.
    Heck you could go further and make it an activated ability with a unique graphic: "Throw an Axe at the enemy that impales the target, causing it to bleed and become snared" (glyph that changes graphic to match your weapon!). If Mages can summon elementals and shoot fireballs, I think we can be fantastical enough to pull weapons out of our ass.

  16. #16
    Quote Originally Posted by Valech View Post
    Not in terms of being polite or constructive but it assures me, that you will not reamain uninfracted for long.

    Edit: just realized you are already infracted.
    Remember what Einstein said about arguing with ... oh well, you know .

    On topic: I actually liked the old weapon specializations. It kind of felt warrior-ish, to me at least.

    However, I can see why they won´t be bringing this back.
    Quote Originally Posted by Kaleredar View Post
    There's a whole thread full of people crapping themselves because they think their gnome's lips are going to look a little different.

  17. #17
    They had this type of thing back in BC. They removed them in Wrath because people complained.

  18. #18
    Deleted
    macespec neverforget

  19. #19
    Quote Originally Posted by Tholl View Post
    I personally LOVED the old system of having various perks based on weapon types. I have been playing my Warrior since Vanilla, and BC made the class feel awesome. I say bring it back.

    Also of note: Blacksmithing back then was so much better I feel. You had to pick a path to advance in. So, you could work on either being a master with Swords, Maces, Axes, or Armor. When you saw a Warrior walking around with a top tier two-hander you were either in awe or avoided them before you got killed. Especially the Stun-herald ones.
    Kinda agree with you on the feel and all, except they really messed up with Stone-Herald.

    That weapon was crap designed and seeing warriors with it made them more feared by lost them actual respect as it was one of those things that actually removed a good deal of the skill needed to play your class. They called it Noob-herald for a reason, no one likes getting beat by a player whom they outplayed due to a crap mechanic.

  20. #20
    Deleted
    Weapon specialisations would be awesome, but the problem forever will be that one of them will be the best and thus the best will be used by the majority. Anyone that takes raiding seriously during progression will play the strongest specialisation and anyone that takes PvP seriously in a rated arena setting or rated battleground setting will take the strongest specialisation.

    I think it would be incredibly awesome but, like all things in WoW it has it's drawbacks.

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