Spells (that does not cost Chi)
- Soothing Mist: Heals the target over 8 sec. Surging Mist is instant while channeling this ability.
- Surging Mist: Quickly heals the target. (Grant 1 Chi)
- Detonate Chi: Detonate all of your Healing Spheres, causing each of them to heal an ally within 12 yards for 50% of the effect.
- Renewing Mist: You surround the target with healing mists, restoring health every 2 sec for 18 sec. Each time Renewing Mist heals, it also travels to the closest nearby injured ally within 20 yards, up to 2 times. (Grant 1 Chi)
- Spinning Crane Kick: Heals nearby injured every 0.8 sec for 2.25 sec within 8 yards. (Grant 1 Chi)
- Summon Jade Serpent Statue: Eminence now causes the statue to heal for 35% up from 25%. Also 10 sec cooldown, down from 30.
- Thunder Focus Tea: Doubling healing done by your next Surging Mist or causing your next Renewing Mist to jump 2 additional times.
- Mana Tea: Consumes 1 stack of Mana Tea per 0.5 sec to restore 4% of your maximum mana. For each 4 Chi you spend, you gain 1 stack of Mana Tea, with a chance equal to your critical strike chance to generate 1 extra stack.
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Spells (that does cost Chi)
- Enveloping Mist: Heals the target over 6 sec and increases healing received from your Soothing Mist. Instant cast while channeling Soothing Mist. (Cost 3 Chi)
- Uplift: Now 1.5 sec cast, up from Instant. Heals all targets with Renewing Mist. (Cost 2 Chi)
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Talent Spells, ending up with 3 additional healing spells (that does not cost Chi)
Options:
(Level 30)
- Chi Wave
- Zen Sphere
- Chi Brust
(Level 90)
- Rushing Jade Wind
- Invoke Xuen, the White Tiger
- Chi Torpedo
(Level 1000)
- Breath of the Serpent
- Chi Explosion
- Path of Mists
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(imo) Mana Tea
2 spells that does cost Chi to use.
4 spells that grants Chi when used (Expel Harm also grants Chi)
Do not worry about the Mana Tea, you will drink less often, but the whole part of Spirit, Mana Regeneration will be changed, re-balanced and sorted out.
If you would be able to drink Mana Tea more often, you would likely be very overpowered consider all other classes loses their Mana Regeneration spells, most of them, if not all.
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(imo) Area Effect, Uplift
Mastery: Gift of the Serpent: You have a 10% chance when you heal to summon a Healing Sphere nearby an injured ally for 30 sec. Allies who walk through the sphere will be healed. If the Healing Sphere expires before being used, a nearby ally within 12 yards of the sphere will be healed.
Since Detonate Chi is introduced, you will have a new way of area effect healing without having to use any spells that cost Chi, plus you still have Spinning Crane Kick.
Also there is many cool ways of healing area effect damage thru our talent options as well; Chi Wave, Breath of the Serpent and so on.
- - - Updated - - -
Perhaps I forgot a spell, I never used Expel Harm much.