Somebody just posted in the official forums about burning down adds and the response from Bashiok was that they spawn so frequently it doesn't matter.
But it still does, doesn't it? The intention of their health pool increasing is to ensure that the mobs don't die too quickly with more and more people there.
BUT - it doesn't take into account the gear of the people attacking it and stops scaling after a certain point. So, my proposal to this is: What if the same thing that registers the amount of people attacking it and scales the health pool also took into account an average ilvl of all the players attacking it to base it's health pool after that?
I'm sure it's been thrown out before, but I hope they get a little better system before the next expansion when this becomes common practice. It really is a pain getting to a mob at the last minute and whether it spawns repeatedly is kind of irrelevant when it all boils down to time spent travelling to get to it or having to get to another one after attempting that one and not making it.
Any opinions? Maybe it already partially does this and it's just that the dps and scaling is so disproportionate that it becomes impossible.
I don't know. Just seems like there would be an easier way to ensure equal opportunity and a little more challenge instead of just saying, "well it's not a big deal anyway because it will spawn again in 10 minutes."