ofc not, death to the alliance
ofc not, death to the alliance
PvE is a minigame // Rerolled from affly to spriest after 8 years, thx pandaland changes
Cross-faction raiding / dungeoning / questing should've been made possible a long time ago already, and I'm quite certain it's something that will happen at some point. It's a typical kind of end-expansion patch feature.
I would like it in a limited fashion.
I like the faction rivalry, but people say there'd be a lot of griefing...I seriously doubt it. There'd be some "alliance scum" "horde filth" blah blah blah rpers but the difference between factions coming together in dungeons and players cross-server coming together is that players have no reason to like people from other servers and the interaction has been forced.
Alliance and Horde are different. It's almost more like a friendly rivalry ingame than a real hatred and most halfway intelligent people don't instantly hate players of the other faction. And in general, I dunno, I think it'd be pretty cool to see a mixed dungeon group of alliance and horde players.
My verdict: with limitations, it'd be cool. Example: you have to be grouped with an opposite faction member you have on battletag/real ID. Don't just shove them together sloppily, and still keep it very obvious as Alliance and Horde and make seeing members of the other faction a rarity. Keep it within LFR, Flex and dungeon leveling groups and only casual content. No PvP either, and in fact you are not allowed to participate in content as friendly group members outside of instanced content. If you see the person out in the world, you're still red to them (or unflagged). If you're on different servers, nobody sees anyone.
No. Blizzard would never attempt to resolve technical issues like server balance by changing hugely important and defining elements of the games history... do you remember Chris Metzen telling us the motive behind MoP? "WAR". Blizzard actively seemed to pull both factions away from each other and then pitted them against each other directly.
After playing Wildstar, one of the things that bugs me is the fact that I can work with opposite factions to complete group quests. I take advantage of this admittedly but the after effect kinds leaves me confused about the importance of factions in Wildstar, it feels more a choice of favorite race rather than what each faction stands for.
I would absolutely vote against this.
Lets all go to the Blizz-store, Lets all go to the Blizz-store, Lets all go to the Blizz-store to buy ourselves some treats. Delicious things for geeks, the Pixels can't be beat. The Achievement points are just dandy, them sparkling mounts are quite handy. So Lets all go to the Blizz-store and buy ourselves a treat.
Yes. Lore means absolutely nothing to me. Gameplay should be the only thing that matters in a game and allowing cross faction groups is a great benefit to gameplay.
They *tried* to make pandas about pitting the factions against each other again. that is absolutely not how it played out.
If we were enlisted soldiers of the Alliance and Horde I could see why grouping together wouldn't make sense. But we aren't. The player characters are basically glorified mercenaries so I see no reason why we wouldn't group together for a common goal.
For some reason people think the Alliance and Horde fighting along side one another then going back to fighting each other in bg's would make no sense. Meanwhile it makes total sense for them to fight the battle of warsong gulch over and over again everyday for 9 years.
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Yes. For the Hordelliance!
Give me playable Legion as the second faction.
Jab piledriver with Fierce damage.
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The inclusion of this kind of thing would have made ICC a hell of a lot less badly written.
"We're going to stop the apocalypse!"
"Let's uh... let's have a ship battle in the middle, though."
Shadestaff - a fantasy novel series. #Shadestaff
The recent cinematic actually sets the right tone for this... a human and an orc getting drunk in a tavern together.
Actually I wouldn't mind running dungeons with the Alliance. Blizzard could always use the oldest trick they are using in Caverns of time. Just disguise each of the members so the rest see him as an ally. It should be doable with today's technologies.
Example: You play a draenei. You are thrown in a horde group. You appear to them as blood elf, while you see them as humans, dwarves, night elves. Problem solved.
Once the last expansion comes around, I predict that wall will finally fall as it's the message they've been trying to push for so very long now. Come together and fight as one for the destiny of your world, or see it trampled beneath the power of the forces of darkness/chaos/oblivion.
My vote for this is a NO.
Merged AH - totally. Fixes the worst drawback of badly balanced server populations.
Multifaction Groups? Nah. WoW has only 2 factions and they are sworn enemies of each other. Except for few notable exceptions (green jesus etc) typical Orc will just try to tear typical Human apart, which also won't stay idle and will want to stick a broadsword into that Orc's scalp.
It's just wrong lore-wise. Sure, the raid bosses are usually villains threatening whole world etc. But when did you ever see a platoon of humans or night elves fight along orcs and trolls? You didn't saw that because there isn't anything like this and I hope it stays that way.
This game does not need faction merge except for the auction house - which is confirmed at this point.
Everything is in cross realm tech already, save only for Mythic which is done only by very small minority of all players.
You can group cross realm for any PvE or PvP content except for said mythic raid.
After all, there's very little gain from this faction merge.
DUDE HE'S TOTALLY ABOUT TO SHOVE A SWORD IN HIS SKULL!
It would need to be a pretty complex system in order for it to remain interesting; and a complex system would be pretty awful for many players trying to figure out what was going on. However, here's a shot at how it could work.
Group must be formed manually, no lfr or lfd.
In open world:
if a party member is flagged for pvp, then the entire party is flagged for "free for all" pvp. Players within the group can't harm each other. When a player flags the party, each party member has the option to be flagged or leave the party, this menu would have a short timer defaulting to leaving the party. Quests from neutral or multifaction npcs can be completed. When entering a free for all area the party is disbanded.
In organized PVP:
introduction of a "hero's tavern" where players can go to chat cross faction to create arena groups. This is a free for all area with a strong healing aura active on all players.
blah, new sig... something something
How well would the players get along though? There are ten years of built-up animosity.
Last edited by Nindoriel; 2014-07-04 at 09:37 PM.