Hi guys, doing research on server populations lately, and the way many of the best servers polarize strongly to either Horde or Alliance made me start thinking about this.
I guess it makes sense that servers polarize — the more faction-biased a server is, the more players are actually available to play with, instead of splitting your population with an invisible wall that effectively "halves" (give or take) the number of people available to you.
EverQuest 2 was a little before my time, but from my understanding it had a system where the two factions were strongly separated in terms of their factions, homelands, cities, and stuff (as in, unfriendly guards, uncooperative merchants, etc), but they could still group up together in 'neutral territory' like PvE dungeon & raid content.
Anyway, this isn't advocating one system or the other. I'm just curious what you, personally, would prefer — the current system, where H & A are absolutely barricaded from cooperating in any way; or a system where H & A can form groups and cooperate out in the wilderness, raids, etc. if they so desire.
Also, your thoughts about the way you personally would implement it (rules, boundaries, etc) if you support the idea. And of course, the problems you have if you're opposed to it. =)