I also love to run my Trap Hunter and I also have a pretty good win to loss record around 70-80%. The only thing I hate about it is when I have Freezing Trap, with Misdirection and/or Exploding Trap out at the same time because the game just immediately activates all of them at the same time. What they need to do is fix it where the cards in order of being played go through their entire action and then from their they go in order until either the target card is dead or back in the opponents hand. I hate it because I waste these cards and get almost nothing out of them.
I run all of the usual cards in their the traps, hounds, eaglehorn, buzzard, Hyena, Savanna for some power along with the late game finishers Rag and Krush. I also run Timberwolves to power up hounds and snakes, owl's for some silence, and deadly shots for some hard removal one of the major weaknesses of the deck. Anything you run differently in the deck?