Different npcs have different aggro follow radius
There is no such thing as "ability bloat" just l2fp.
Hmmm, that could very well be and I'll take your word for it. I was right there on launch day, rolled my pandaren monk to see what that was all about but I only played long enough to get him out of the starting area and to Stormwind and put the game away pretty much up until whichever patch Timeless Isle was in and decided to level my paladin from 85 to 90. It wasn't until I got to TI that I ever ran into a mob where "elite" meant something again.Back when MoP first came out, that wasn't as strictly the case. In particular... catch a bad side of those flaying mantis mobs on the north end of Dread wastes and it was GG.
I was so disappointed when Blizz nerfed "Overlord" in Hellfire Peninsula. That guy, for that trinket quest, used to be my queue to leave the zone, playing there just long enough to get that chain and quest up to him and be able to solo him on a lvl60 as a sort of rite of passage. He was challenging without being impossible and somehow that was deemed too hard or something. Sad.
Last edited by BurnetRhoades; 2014-07-06 at 03:34 AM.
So, until Blizzard fixed it, people would run around trailing dozens of these things in a pack, using them like scrubbers on people dirtying up the Klaxxi hub. If the pack was dragged over you, you would die in a GCD or less.
As far as the group quests go, who cares, really. Now we have rares. There is still a problem with rares which is that they are trivially easy for some classes/specs to solo and hugely more difficult/impossible for others. But whatever. You want an unbalanced game that's fair only to certain people, it's still that way, be happy.
WTF do you jump to that conclusion. I did that thing on rogue, dk, paladin, shammy and mage. I'd say "Overlord" wasn't a chore for anyone unless somehow priests and hunters and warlocks are somehow more dainty and needing to be handled with kit gloves more than a mage. Please.There is still a problem with rares which is that they are trivially easy for some classes/specs to solo and hugely more difficult/impossible for others. But whatever. You want an unbalanced game that's fair only to certain people, it's still that way, be happy.
Removing anything remotely challenging from lower level questing creates milquetoast level cap players who somehow thing Dread Waste was "hard". Not even Timleless Isle is "hard" unless you pull a kilnmaster or one of the really big dog elites.
Last edited by BurnetRhoades; 2014-07-07 at 12:37 AM.
Had this happen to me on Timeless Isle. I was in the cave and had one of those giant creepy stalker things chase me from deep inside the cave all the way to the fkn celestial court. Never touched it, nobody else ever touched it, and it chased me foreeeeeverrrr. I assume it's a bug or something screwy with the way some mobs are designed.