That is all.
That is all.
It'd be nice... but it's wishful thinking. Broken have an entirely different skeleton not just a different skin. They also can't wield The Light.
If they were ever added it'd be as an entirely new race.
well they're going to be adding extra customisations in the future.
- They're still deciding whether they'll do it in a big way by introducng them as sub-races, so you'll be able to select say mag'har orcs and dragonmaw orcs alongside Durotar orcs in character creation with their own different class selections and even racial, high elves as a blood elf, human or night elf sub race, wild hammer dwarves as a dwarf minor race, forest troll models etc as races linked to their major race. In that setting they may actually launch them as expansion races/ sub-races rather, maybe even give them a phsed 1-6 starting zone of an existing area (i don't think they'll design a new zone for them), might even go as far as new voice regardings, even alter animations slightly, likely slightly different racials tot he main race, probably just 1 racial different.
In this scenario, it is very likely you'd see the broken/corrupted draenei added at some point along the way as a draenei sub-race..however bear in mind, that unlike mag'har orcs, or taunka or high evlves or wildhammer dwarves and most race factions (sub-racs as they've been dubbed), broken draenei are a different model altoogether, so that may take time.
- The other alternative they can do this as is the less glamarous way, and just add extra skins and features on the sliders, and leave it up to your imagination based on your knowledge of wow lore to decide whether you're playing a mag'har orc or dragonmaw or a wildhammer etc because they'll be nothing in character creation to indicate that, just the skins. It may be easier to do this than the introduce them as sub-races but if they do, they will be significantly diminishing the value of their lore, cos player will be picking these options and have no clue whatsoever, that that's actually a dark iron dwarf, or that's a mag'har orc, as the'y'd be no indciation in starting zone or quest or anything telling that, and whiles they may meet Mag'har orcs in Nagrand, they'd be so many players and npcs with taht skin, no one will know that actaully brown skin means your mag'har., or non-glowy green or blue eyes is actually high elf etc, and once again all the detail and depth in your universe will be wasted for a quick fix, it just waters down your product. Migth be quicker to code in, but the more you get people excited and into your lore, the more you benefit cos they last longer, explore more and buy more stuff like books, films comics etc.
i prefer the first scenario, i think presenting the extra customisations as "Expansion Feature: New playable sub-races" is a far bigger eye catch, than just saying, "Expansion Feature "New race customizations", especially if you do something like introdcue them in phased zones, evein if it's only level 1-6, another alternative is that you give them as advanced races, that start at the level zone you first encounnter them in the game. e.g. Taunka will start in Northrend-Borean Tundra/West Dragonblight - so this race will start at level 72 if you pick it or if you unlock it. - they could decide at a later date once a race is unlock you can start form level 1 with it ..or if you unlock it by completing Taunka faction related quests only, you can either start a new taunka character at hat stae, or convert your exsiting character to taunka.
other e.g include.
Wildhammer dwarf @ Level 84 in Twilight Highlands
Gilgoblin at level 82 i Vashj
Human forsaken at level 15 in Silverpine Forest
Mag'har Orc at level 64 in Nagrand
Highbourne at level 35 in Feralas Eldre'thalas (Dire Maul)
Leper Gnome - Level 3 Gnomeragan
Cyborg Gnome - either Borean Tundra level 71 or Stompeak @ level 77
Dragonmaw Orc - LEvel 84 Twilight Highlands
Forsaken Elf - Level 25 - Tarren Mill
San'layan Blood Elf - Eastern Plaguelands Level 40
Broken - Level 62 Zangermarsh or 64 Nagrand
Yungol - Level 87 Pandaria
High Elf - Level 65 - Crystal Song Forest/Dalaran - Northrend
Forest Troll - Level 32 Raventusk Village Hinterlands
the list can go on a long way, depend son how many customisations you make for sub races - most are really just the original race with extra or unique features, or some minor but noticeable difference, some though are a different model altogther like Broken or Yungol Tauren.
Last edited by ravenmoon; 2014-07-07 at 09:22 AM.
I expect Sub Race skins to be monetized. Look at what they are doing for Heroes of the Storm. While MOBAs are in fact different, I see them applying that model to WoW for extra customizations. Some may be obtainable in game or unlocked with an expansion, but I see many more options being cash shop stuff.
Broken will not appear in the AU, so you likely won't see them updated. They often focus on updates that are needed to fill out the expansion content.
Dragonmaw orcs are never happening. As of SoO they're back to being an enemy faction, 100% of the effort spent in TH wasted utterly. They went and joined the Iron Horde, and their leader is a 5 man boss. I see them mentioned in every sub race suggestion. It sickens me.
I think almost every race except night elves, worgen and gnomes have members of their biological race that are enemies to them. Undead also in a sense, but they have enemies in ALL the scourge undead still around which are the same race, but not really the same. They deal with their rebels well.
Blood elves have the High elves
Orcs - have so many clans still enemy to the Azeroth horde.
Humans - lots of rogue factions wastewander gang of tanaris, Alterac humans, The Syndicate etc
Dwarves - Iron dwarve - Dark irons use to be enemies but are no longer
Tauren - Grimtotem and Yungol
Trolls - ALL trolls except for Raventusk and Shatterspear tribes
Goblins - Gilgoblins, coal goblins
Draenei - Ma'nari (Eredar) i.e. all the burning legion lords
Broken are a subrace. Blizzard doesn't add subrace skins in. They're definitely not adding subrace variant models.
Also, the Broken are not "corrupted". In the draenic genocide, the Orcs co-opted a chemical weapon from the Legion known as the Red Mist. Using this on the Draenei caused their connection to the Light to be severed completely. From there, the Draenei's bodies slowly degenerated over time. Those who clung to their sanity became Broken, whereas those who were driven insane became Lost Ones. To put it in the simplest of terms, they're not corrupted, just ugly fuckin' Draenei without the ability to wield the Light.
A large number of Orcs/Goblins were an enemy in SoO, and yet you can still play as Orcs/Goblins.
The only real difference that SoO might make , in-game on the world wise, is 2nd revamp or removal of RFC
something like this would be saved for a future expansion. Unlikely to come about now or the next one.
Broken are too visually different from Draenei, and lore-wise are not the same group of Draenei.
IMO they wouldn't be a good idea for a "subrace". Anything beyond simple clan-like differences (eg, Dragonmaw Orcs, Wildhammer Dwarves) should be true races or not available at all.
You know, I don't really like the idea of subraces. The way WoW is built a race is a big deal and it comes with a specific starting zone, they are all strongly distinct from each other in look and origin. The structure of the game until now just doesn't support the idea of shitloads of available races, with various lore justifications and origins. Subraces are a rather awkward way of getting around that.
The playable Draenei are Draenei that traveled with Velen on the Exodar to escape Draenor. The Broken Draenei are specifically a part of the Draenei that stayed on Draenor. They are -not- part of the Alliance. I'm all for Dark Irons and browns orcs and so on, but the Broken do not make sense as a playable race, this is furthered by the fact that the Broken are -not relevant- in WoD, because at this point in time the Broken did not yet exist.
- - - Updated - - -
The broken aren't going to be in WoD so why update them?
Broken, Taunka, Forest Trolls, Ice Trolls, Yaungol and Skeletons are models, not skins. They'd be far more unlikely be added as playable.
Look at what they are doing for Heroes of the Storm.
Last edited by bondshai; 2014-07-07 at 08:31 AM.
but I suspect if sub-races ever came they would not have completely different animations, i suspect some sub-races will have a few animations that might be different, but I suspect they will mix up. e.g. high elves in game use night elf emotes, and sound like night elves, they just don't say anything to do with Elune.
i.e. they will do things like or could:
High Elf = uses NIght elf model and animations, just adapted to blood elf heigh, blood elf skin tones, blood elf hair colours , blood facial hair features, blood elf ears, normal human eyes - but it would be night elf animations.
highbourne = one way they could make highbourne visually distinct from night elves, is rather than create whole new animations, they use the blood elf skeleton instead, but give it night elf height, night elf ears, night elf silver eyes (no gold for highbourne) - but it would be blood elf animations, I'm not sure if they'll record new emotes, but if they don't, they could use the blood elf voices minus anything that says sin'dorei.
Broken = uses Tauren skeleton i.e. the borken will have tauren animations with possibly a few unique feature specific animations like if they decide they'll animate the tentacles., but it would be broken skin , broken height on the model
Cyborg Gnome = now this is a sub-race while not currently in lore, could easily be - cyborg gnome is a half mecha-gnome, gnomes who were experimentin g with the process that converts them to mecha gnomes to agument themselves or mecha-gnomes who are inflicted with the so called curse of flesh. For these though, they could use make a whole new set of animations, but I would use the goblin skeleton.
Forsaken Humans = blood elf models customised to human. these don't exist currently in game either, but I suggested them last year from the basis that the best way to make both factions equal without having to push the horde in the lore, quests and pvp so much was to give them humans that looked like us. Cos while forsaken undead are human, they're zombies and look different, so concoct a story that has some forskaen undead regain their flesh again, so you get a sub-group of forsaken that are fully human. Don't use the human model though, use the blood elf model for them, just give the blood elf model normal eyes, human ears, human eyebrows, and add some dark skin tones, even some affro hairstyles.
Lorderon humans should kinda look different from stormwind humans anyway and it would be clear quite visually that forsaken humans are not alliance human, because they look like human versions of blood elves.
Most of the other sub-races though would be based on the existing major race. The reason it would be a good idea for highbourne to use blood elf skeletons, is because there is no distincitve visual difference between highbourne and other night elves except perhaps for dress sense. Unlike Mag'har orcs, which are orcs but with brown skin, tribal feathers and other unique features, Wildhammers who are dwarves but paler, slightly taller and have tattoos etc
Most of the sub-races would fall into the category. Some will be easy like Mag'har orcs, some harder like Taunka who require animating a different face, and broken who though animated like tauren, would need some unique animations.