This helps me w lot!
This helps me w lot!
lol at second place being LW/inscription.
sorry guys being clueless at how to make gold does not make your profession give low profit.
I know engineering makes poor money now, but given how much it makes when content is still new i'd have thought it balanced out.
Would be interesting to see a poll like this again a few months after WOD has started and see the change.
What I find more annoying is the Snakeroot Seeds, trying to get a decent amount of Trillium. I have 2 xmute spec alchemists, so I pour my Trillium Bars into Living Steel, but I rarely get a balanced enough White/Black Trillium return to make 12 bars.
Im gonna say inscription just because i cba to check, out of the multitude of glyphs, which ones are the most expensive.
Don't be a victim of IFOWISNAWOD!
Call 800-Calm-The-F-Down, Operators are standing by.
Engineering. There's nothing you can really sell on a day-to-day basis unless you can invest in selling mounts and pets which still aren't exactly that profitable.
Leather-working is a close second.
Being an Engineer on my main and having many other professions spread over other toons, I have to say it is the least profitable by a large margin. I didn't expect to make any cash when going into it so I don't mind, but even if I wanted to make good money I don't stand a chance.
Biggest problem with engineering is usually that the mats to create mounts and pets either takes a long time or costs too much. Scopes aint worth it most of the times either.
I prefer my usual tactic. Get a ton of Inscription Characters, then make trinkets.
The poll results make it quite clear.
Which serves about right for Engineering.
This profession wasn't designed to be profitable. It's designed to be handy and comfortable. The one you pick when you have enough gold already and just want great utility that comes out of it.
Following up has to be Leatherworking. It has the most excruciating and costly levelling and offers very little in return. Just a leg enchant and couple gear pieces. Tailoring gets bags. Blacksmithing gets transmog weapons that sell for much more than their mat cost is. They really need to merge this with skinning into one profession to make it worthwhile. Tailoring works like that, when you have high Tailoring you find significantly more cloth drops. Essentially making tailoring a 2 in 1 profession - tailoring and cloth gathering.
Can't believe 4 people think alchemy is the least profitable.....
It's also not bad to have Skinning if you're still farming rare mounts such as Fiery Warhorse and A'lar since you can get ~20 stacks of Knothide combined in one run-through of those places. On my server at least Knothide is 50g-100g a stack.
Eng then Inc then a tie between LW/TL/BS....this is my server atleast
You either die a great MMO or live long enough to see yourself become F2P
Soo the 100 Voters mark is hit and it seems Engineering is the clear winner so far with 59 Votes. Mind is blown, guess this will be an easy proof
Probably skinning. Mining can smelt if ore is low for whatever reason, or prospect if they have access to a JC on demand. Herbalism gets Golden Lotus which still go for a good amount. Skinners get a lolbag with 2g and junk, and their mats are used in just Leatherworking. Crafting professions fluctuate, but their products are generally worth more than just mats. Usually the ones that suffer later in patch/expansion cycles can at least make a killing at the beginning.
Torn between Skinning and Herbalism, so I went weenie meenie miney mo and voted Herbalism (also because I don't think there's a new lotus in WoD, but I could be wrong - flask recipes seemed to require catalysts, crystals, and herbs).
EDIT: I was wrong, there seems to be something called Chameleon Lotus.
Basically, any time you're competing with bots you're fighting a losing battle. They can provide larger quantities for cheaper, and they never get bored or tired.
Leather is once again going to be used in Tailoring recipes, so that should make Skinning a teensy bit more profitable (although a stack will last a Tailor a while).
Basically, all crafting professions can be profitable if you have the right recipes and know which niches to cater to. Some of the most profitable markets, however, like Inscription, JC, and Enchanting can be impossible to break into for average players because they are dominated by people with enormous resources and unlimited time at their disposal (also, they attract botters). You can hang out on the fringe selling the sort of stuff which doesn't interest mass producers, but you're probably not going to play with the big boys unless your server is a miraculous place free of campers and botters.
I'm not sure what the OP means by "making a fortune" or how exactly he's going to prove that he made that gold solely by using a certain profession. Fortunes are made by using a combination of professions which have good synergies (i.e. they allow you to use all the meat and bones from a shuffle), along with smart flipping, arbitrage (won't be the case in WoD), selling TCG, etc. Now if you're talking about making 100K using any profession, big deal - that's peanuts. But I'd love to see you skin your way to gold cap. Not saying it's not possible, but I'm afraid you'll want to throw your computer out of the window by the time you're done.
Last edited by Hess; 2014-07-17 at 06:32 AM.