So, I've thought of this class for ages and thought, why the hell not, so here goes.
The Chemist
Being a chemist means you are a scientist.
Corroders focus on dealing damages, destroying armors and inflicting pain and misery through concoctions.
Biochemists are inspired by nature, how it kills and how it creates life, how it can dull the senses or invigorate it's environment.
Curers focus on healing their allies by throwing potions and using it's lifebinder.
They can concoct deadly toxins, corrosive acids, chemical reactions and the like, but they can also create potions, enhance armors with special coatings, bolster allies with special drinks.
They specialize in wearing mail armor, having good defenses whilst not being weighed down.
The Specializations
Corroder [DPS]
This spec focuses on taking life, think of chemicals that burn the skin, thrown explosives, highly corrosive acids.
Uses int mail.
Sample Abilities
1. Corrosion: Throw a bottle of highly corrosive acid, dealing xx% spellpower damage and applying Sunder Armor.
2. Chemical Burn: Throw a bottle of chemicals at the enemy, dealing xx% spellpower damage and applying the Chemical Burn effect.
3. Concoct: Makes a bottle of chemicals depending on the environment.
- Chemical burn does xx% spellpower damage over x amount of time, slowly gaining strength by x% per tick.
- Normal: Concocts a bottle of thick goo, slowing the movement speed and attack speed (not casting speed) of enemies in the targeted area in x yards by x% amount.
- Standing in damaging area: Concocts a highly flammable chemical which can be thrown to targeted area, inflicting a high damage, short damage over time effect to enemies within x yards.
- Standing in healing area: Concocts a potion based on the ability to give life, and heal the chemist and all allies within x yards for xx% spellpower. (Only self-heal the life taker has)
Biochemist[Tank]
This spec focuses on giving life to plants and stone, creating golems and minions to fight alongside them, whilst they stand on the frontlines.
Uses agi mail.
Sample Abilities
1.Create Life
2. Weapon Training: Allows the biochemist to use axes, swords, maces in combinations with shields, allowing them to fight effectively in melee range.
- Golem: Creates a golem of plants and rock, defending the biochemist from enemies and fighting alongside the biochemist. (think of a voidlord, but plant-based)
- Dryad: A plant-based lifeform, damaging enemies who dare attack the biochemist, impaling them with thorns, spitting poison, binding them with vines. (The default damage pet, a passive pet like hunter pets.)
3. Chemical plating [Toggle]: Enhances the armor of the chemist, making it more robust due to adding chemicals to the armor, chemicals induce rage in enemies.
Reduces damage taken by biochemist by 20%, increases stamina by x% and increases threat generation by player and pet by x%.
4. Gust: Swings the weapon at such a speed, it creates a gust traveling forward up to x yards, damaging all enemies in it's path.
5. Demolish: After blocking a attack, retaliate with such force that you partially destroy the enemies armor. Does xx% weapon damage and applies Sunder Armor.
Curer [Healer]
This spec focuses on throwing healing potions to allies, bolster them with special brews and even has a special interaction with Alchemy flasks.
Uses Int Mail
Sample Abilities
1. Enhanced Potion: Throws a strong healing potion, made by the chemist to heal an ally in range for xx% spellpower.
2. Apply chemicals: Coats the allies armor in special chemicals, bolstering their defense. Increase stamina by x amount.
3. Create life: Lifebinder - Summons a pet which acts as a catalyst for nature energy, helping the player heal allies. (A pet which has a couple of healing spells, controlled by the player alongside his own spells)
4. Berserker Potion: Can only be applied to Death Knights, Paladins and Warriors. Increases auto attack speed by x% for x amount of time, increases their resource generation by x% and increases their damage by x%, also increases damage taken for the duration by 20%.
Questions?
Will add more if asked.
How does tanking with a pet work?
See it has a high skillcap tank, but one of the best if mastered, you control both the pets and your own abilities, if it gets hot under your feet, you can shift all the threat to your pet to get a breather, mind the pet is much more frail than you so you can't let it tank for too long.
Animator and Life Taker don't have self heals!?
You can throw minor potions as Animator and Life Taker and heal yourself and your pet for small amounts. (Think of 10 to 30% ish depending on the potion available.)
Resource
The Biochemist doesn't use a resource, but multiple resources.
A lot of useless grey/white items in World of Warcraft get sold, but in this case, nearly all of them can be used to make some sort of potion, concoction or chemical coating, having a limited amount of items to choose from, it's effectivity and strength increase depending on the quality of these gray items.
Also adds special effects to some.
Example: Making a Chemical Coating to buff your tank with a Light Feather, also increases their movement speed by x% for the duration.
Wouldn't this inflate the AH?
Items drop with such frequency, that only special items will land on the AH, or they will be sold in bulk, like ores.
At first prices will be stupendous, but it will regulate itself over time.
First edit: Changed spec names as Biochemist is limited to just the animator.
I'd like to have the title changed to Chemist.
Any questions, please post them or PM me, I'll answer it in detail if I can.