please guys give some statistics for Lunar inspiration (100lvl talent - moonfire) i really cant stand the claws of retardness skin. Please tell me that lunar inspiration is good! will moonfire from cat do more dmg than normal moonfire?
for incoming damage or atleast make them unusable while under any cc whatsoever then im fine with it.
That goes for iceblock, divine shield, dispersion, icebound and the likes.
Regarding pounce and rake.
What blizzard seem to have forgot and none of you noticed is that pounce "Cannot be dodged, parried or blocked" but rake can.
So last night our opener got parried like 4 times in a single match.
Same goes for ravage, couldn't either get dodge, parried or block but shred can. So enjoy most or the shred's getting parried by rogues while spamming that in incarnation
Bugg, blizz forgot about it or intended?
Edit: sorry read back a little and saw Kals mentioned it. Yes Kals we noticed it yesterday, got parried alot by rogues
Last edited by Crawor; 2014-08-15 at 11:11 AM.
If you're suggesting not keeping Rake up during Incarnation you're gimping your damage, while bursting lol. Dat contradiction.
As said before it's retarded having Rake stun during Incarnation.
go read: http://us.battle.net/wow/en/forum/topic/13777807681, a few of the guys there have got the right idea.
I believe Rake/Pounce merge should be undone and instead merge Pounce and Maim. While used from stealth Maim can't be dodged/parried, incurs no CD (except gcd ofc) and applies a bleed (pounce equivalent, but may not be needed since Maim already does direct damage), if not used from stealth it works just like it does on live atm.
Also being stealthed with lower speed? do you even sprint in stealth? we have so many gap closers that we can afford to sprint in stealth. Seriously utilize ALL the spells your druid has and open up your mind.
When we pop Incarnation we're nearly always popping Berserk during it at some point (some stagger, some don't) and TF is always used in conjunction with Berserk (even with the change to let TF be used during Berserk it will still be used during the duration at some point if not at the beginning like current). No way in HELL are we passing up on a 100% boosted Rake damage also increased by trinket and Tiger's Fury. Even without the perk, TF Rake >> normal Rake, so it's typically refreshed when we pop Incarnation anyways.Improved Rake
Requires Druid (Feral)
Your Rake deals 100% additional damage when used while stealthed.
And getting dodged/blocked/parried isn't the point, the point is many of us are smart enough to use pounce on live in order to counteract cooldowns which increase those stats, such as Evasion and Die by the Sword. Furthermore, if Rake can get parried/dodged under Incarnation that means it can also be parried/dodged while stealthed, meaning if we're searching for another stealthy and pass through them spamming Rake there's that small chance our opener can get avoided. You may say "well it's a very small chance" but hey, so was 5 stack taste for blood and we all remember how ridiculous that was.
Seriously it's such a small change to make, either revert it or bake it into Maim as multitudes of players have suggested since this change was implemented into beta.
Feral PvP Guide: http://us.battle.net/wow/en/forum/topic/8518011785
New account, new druid, same name:
However, normally people wont be in CC for you to cherry pick where and how to open on them, rather they'll be moving around with flare/magma totem/blizzard/rain of fire etc up. If you think people are just going to allow you to open perfectly or that they will be sitting in CC most of the time you open you're delusional.
Also as Kals said (thanks for bringing it up Kals) Pounce during Evasion/Die By The Sword is a guaranteed hit, but that doesn't matter to you I assume since you always have mobility CDs or your team CCs so you can get behind them either way I guess lol.
There's a reason why opener stuns can't get dodged/parried (reasons mentioned before) - it's simply not always possible to get behind your target. Cheap Shot still can't get dodged or parried, why should the Feral opener stun be the only one affected/punished?
You're making this out to be smaller than it is, sure it might only happen once every x% of the time but those few times it does happen it's completely retarded.
Seriously, outside of CDs like Evasion dodge and parry should be removed from PvP completely along with the reflect meta, we don't need or want the extra RNG.
Ehm do you only play with randoms or do you actually use voice coms for PvP? if you say to them you can't manage a CC at that time then they will do it. The whole point of PvP is communication if you can't get behind your target, line up burst, can't line up CC so they sit in it properly or avoid AoE like blizzard etc to get a poper opener then something is far wrong and it would be you that is...
People did that against my rogue for years... Protip: you can still hit there backs, even against a wall. Strange right? not really blizzard made it that you can already do this because of that sole reason. Come WoD anyway we will have no pos req anyway so no idea why you won't use Dash to get up to them ...
I am not making it out to be smaller than it is, you are just making a mountain out of a molehill, sure it would be better to Bake the stun into Maim but well... It's Blizzard... How often do they reverse big changes like that? they don't so suck it up and deal with it, you play a druid you should already know how to adapt better than any other class ....
I'd rather see Incarnation be a toggle that increases the energy cost of all abilities by 20 energy and has a 30 second cooldown. Still lines up well with berserk, but allows you to trigger it to get a stun off when you need to. Plus you could hang around in King of the Jungle form in towns!
In WoD do you expect me to communicate "Sorry I can't seem to get behind this guy running around with AoE everywhere, can you please stop whatever you're doing to CC the target we're going to open on?" because that would obviously be a smart move right? (hint: it'd be retarded)
Also it's obviously never happened to you that you Wild Charge -> Pounce someone just to found out they managed to range your Pounce right? Yeah I guess so since you never face anyone with latency issues I wonder why that is...
On live we'd just pop an extra speed CD (if you have it available) and hopefully reach our opponent anyway for the safe opener, in WoD we'd do the same but it'll still be random if he happened to turn just as you pushed your button and you randomly get parried/dodged.
As melees we already have to deal with latency rng and on top of that letting our stealth opener have a chance to dodge/parry just increases the RNG retardedness in the game, which it doesn't need - and no it's not always possible to get behind people regardless of how much you want to make it sound like it is.
Regarding your "big clue" - I'm doubting it.
Also you won't be able to find that sweet spot in WoD either way because you don't have any way of knowing if you're actually "behind" at all since all "can only be used from behind" abilities are gone, and don't give me any bullshit about "look at your screen if you're behind them" because you can't see for shit if you're behind someone who's backed up against a wall or not.
We'll be forced into using Wild Charge to get there, which is exactly what our opponents want. Again, why do we have to deal with this when Rogues won't? 'just suck it up hurr durr' - I'd rather not have to.
Once again you seem to live in some kind of wonderland where you always have all CDs up and no one will do anything to try and stop your opener, even if you do use Dash it's not 100% you'll get the opener due to latency and dodge/parry-rng combination, I'd rather take rng out of that equation.
Stealth-Rake dodging and parrying is game breaking, as mentioned before it might only happen every x% percentage of the time - but those times it does happen it fucks us up, which is clearly retarded. Your response to the issue: 'You're retarded if you can't get behind your target while stealthing in every possible situation even if they do their absolute best to try and stop you. Luck, rng and latency is not part of this game'.
You don't have a single good reason why either of these "features" should stay in the game or why I shouldn't complain about them so I'll just stop discussing this with you now, no point in further discussion.
For everyone else please excuse the long post.
TL;DR: Rake/Pounce merge is retarded and should instead have been Maim/Pounce. Rake/Pounce merge leads to Incarnation/Rake issues with stun DR and currently Rake get dodged/parried while used from stealth, unlike Pounce which can't be parried or dodged. Both issues are completely retarded however the last one is hopefully just an oversight that blizzard will fix although they really should fix both.
The sole reason you are bitching about the change is the fact you don't take the time to avoid getting your spells dodged or parried ... I don't think the change is good as I don't see a problem with ferals tbh regarding button bloat etc but clearly blizzard does, but again instead of whining on MMO Champ go to twitter and talk directly to blizzard as you won't accomplish much here.
Blizzard has made the oversight as Maim should have been the go to spell for the merge but again ... It's Blizz, they refuse to ever admit they made a mistake and will probably not revert the change. They also probably done this as Incarnation was the "go to" talent pretty much for Feral, so doing this they probably hoped it would open up options for the new expansion. So you never know they might make this as "working as intended". No point whining about it on here when it won't even make that much of a ripple in the ocean.
Ok, so now we are down to two charges of SI at 50% DR with 6 sec duration.
There is no doubt in my mind that feral will do well against sustained damage because of all of our self-healing. Our survivability against burst is starting to look somewhat bleak. Will have to play around on the beta and see how we fare...
I have a few questions for anyone with Beta, and would be very grateful if you could answer any of them:
Have the changes to druids defensive cooldowns lowered survivability too much?
whether we will be too OP in arena resulting in nerfs?
If any arena players foresee any changes to arena comps which might effect feral arena viability, as DR's have merged will this open up more arena comps for feral due to addition by subtraction?
And lastly, has these changes made the class more enjoyable for you overall?
...but maybe some new combs will be born with better DR-CC-chains, done ~hundred games on Beta (on different classes) and haven't seen a special feral comb in particular.
In addition to that. Less buttons, on live I run with my Razer Naga and double key functions (shift-marco's) and I still had trouble binding every necessary button for PvP. Now i'm (just) fine... The amount of abilities feels just feels right (can't say this about Hunters/Retri's/Blood DK's on the other hand. Dumbed down way too much, way to little (rewarding) buttons to press)